My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army
Giant Snowball
Bomber Goblin Gang Barbarians Skeleton Army Witch
Zap
Bomber Goblin Gang Skeleton Army Witch
Barbarian Barrel
Bomber Goblin Gang Barbarians Skeleton Army Witch
The Log
Bomber Goblin Gang Barbarians Skeleton Army Witch
Earthquake
Bomber Goblin Gang Barbarians Elixir Collector Skeleton Army Witch
Arrows
Bomber Goblin Gang Skeleton Army Witch
Royal Delivery
Bomber Goblin Gang Barbarians Skeleton Army Witch
Fireball
Bomber Goblin Gang Barbarians Elixir Collector Skeleton Army Witch
Poison
Bomber Goblin Gang Barbarians Elixir Collector Skeleton Army Witch
Lightning
Elixir Collector Witch
Rocket
Barbarians Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Skeleton Army Barbarians Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Skeleton Army

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Arrows
Golem
Goblin Gang
Golem
Barbarians
Elixir Collector
Skeleton Army
Witch
Golem
Golem
Bomber Arrows Goblin Gang Witch

Defense Synergies 0 4

Bomber
Arrows
Barbarians
Goblin Gang
Barbarians Skeleton Army
Barbarians
Arrows Goblin Gang Skeleton Army
Elixir Collector
Skeleton Army
Goblin Gang Barbarians
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Barbarians Skeleton Army Goblin Gang Witch
Goblin Gang Barbarians Skeleton Army Witch Bomber
Barbarians Skeleton Army Witch Goblin Gang
Bomber Arrows Barbarians Skeleton Army
Arrows Goblin Gang Skeleton Army Bomber
Arrows Goblin Gang Witch
Arrows Barbarians
Barbarians Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Barbarians
Goblin Gang Barbarians Skeleton Army Witch Bomber Arrows
Arrows Goblin Gang Witch
Barbarians Skeleton Army Bomber Goblin Gang Witch
Bomber Skeleton Army Arrows Goblin Gang Barbarians Witch
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Goblin Gang
Barbarians Bomber Arrows Goblin Gang Skeleton Army Witch
Arrows Bomber Goblin Gang Barbarians Skeleton Army Witch
Arrows Witch Bomber Barbarians
Barbarians
Bomber Goblin Gang Skeleton Army Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Witch
Bomber Arrows Goblin Gang
Goblin Gang Barbarians Skeleton Army Witch
Goblin Gang Skeleton Army Barbarians
Barbarians Goblin Gang Skeleton Army Witch
Arrows Goblin Gang Witch
Goblin Gang Skeleton Army Barbarians Witch
Barbarians Skeleton Army
Barbarians Skeleton Army Witch
Witch Goblin Gang Barbarians Skeleton Army
Barbarians Witch
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Goblin Gang Witch
Bomber Barbarians Skeleton Army Witch
Goblin Gang Barbarians Skeleton Army Witch Bomber
Arrows Bomber Barbarians Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Bomber Arrows
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber
Bomber Arrows
Bomber Arrows Witch
Arrows
Arrows Barbarians
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Bomber Arrows
Arrows
Arrows
Goblin Gang Barbarians Skeleton Army Witch
Arrows Witch
Arrows
Goblin Gang
Arrows Bomber
Arrows
Goblin Gang Witch
Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: