My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Skeleton Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Bomber Goblin Gang Dart Goblin Goblin Barrel
Zap
Bomber Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Dart Goblin Goblin Barrel Giant Skeleton
The Log
Bomber Goblin Gang Dart Goblin Goblin Barrel Giant Skeleton
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Bomber Goblin Gang Dart Goblin Goblin Barrel Giant Skeleton
Fireball
Bomber Goblin Gang Dart Goblin Goblin Barrel
Poison
Bomber Goblin Gang Dart Goblin
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Dart Goblin Goblin Barrel Goblinstein Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Arrows
Goblin Barrel Giant Skeleton
Goblin Gang
Goblin Barrel Dart Goblin Giant Skeleton
Dart Goblin
Goblin Barrel Goblin Gang Giant Skeleton
Goblin Barrel
Goblin Gang Dart Goblin Arrows Giant Skeleton
Giant Skeleton
Bomber Arrows Goblin Gang Dart Goblin Goblin Barrel
Electro Giant
Goblinstein

Defense Synergies 0 5

Bomber
Electro Giant
Arrows
Giant Skeleton
Goblin Gang
Dart Goblin Giant Skeleton
Dart Goblin
Goblin Gang Giant Skeleton
Goblin Barrel
Giant Skeleton
Arrows Goblin Gang Dart Goblin
Electro Giant
Bomber
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin
Goblin Gang Dart Goblin
Goblin Gang Bomber Dart Goblin Giant Skeleton
Goblin Gang Dart Goblin
Bomber Arrows Giant Skeleton
Arrows Goblin Gang Bomber Dart Goblin
Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin Giant Skeleton Electro Giant
Goblin Gang
Goblin Gang Bomber Dart Goblin Giant Skeleton
Goblin Gang Dart Goblin Bomber Arrows Giant Skeleton Electro Giant
Arrows Goblin Gang Dart Goblin
Bomber Goblin Gang Giant Skeleton
Bomber Arrows Goblin Gang Dart Goblin
Goblin Gang
Goblin Gang Electro Giant
Bomber Arrows Goblin Gang
Arrows Bomber Goblin Gang Dart Goblin
Arrows Bomber Dart Goblin Giant Skeleton
Dart Goblin
Bomber Goblin Gang Arrows Dart Goblin Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton Electro Giant
Bomber Arrows Goblin Gang
Goblin Gang Giant Skeleton
Goblin Gang Giant Skeleton
Giant Skeleton Goblin Gang
Arrows Electro Giant Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Giant Skeleton
Giant Skeleton
Giant Skeleton
Goblin Gang Dart Goblin
Dart Goblin Giant Skeleton
Arrows Giant Skeleton Electro Giant
Giant Skeleton Goblin Gang
Bomber Dart Goblin Electro Giant
Goblin Gang Electro Giant Bomber Dart Goblin Giant Skeleton
Arrows Bomber Dart Goblin Giant Skeleton Electro Giant
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin
Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin Giant Skeleton
Bomber Arrows
Arrows Electro Giant Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblin Gang
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bomber
Bomber Arrows Dart Goblin
Bomber Arrows Dart Goblin Electro Giant
Giant Skeleton
Arrows
Arrows
Arrows Electro Giant Bomber
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Electro Giant
Dart Goblin Electro Giant
Bomber Arrows Dart Goblin
Arrows
Giant Skeleton
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Bomber Dart Goblin
Arrows Giant Skeleton Electro Giant
Dart Goblin
Electro Giant Goblin Gang Dart Goblin Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton Electro Giant
Dart Goblin

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