My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians
Giant Snowball
Bomber Goblin Gang Barbarians
Zap
Bomber Goblin Gang Firecracker
Barbarian Barrel
Bomber Goblin Gang Firecracker Barbarians Elite Barbarians Wizard
The Log
Bomber Goblin Gang Firecracker Barbarians Elite Barbarians
Earthquake
Bomber Goblin Gang Firecracker Barbarians
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Goblin Gang Firecracker Barbarians Elite Barbarians Wizard
Fireball
Bomber Goblin Gang Firecracker Barbarians Elite Barbarians Wizard
Poison
Bomber Goblin Gang Firecracker Barbarians Wizard
Lightning
Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Firecracker Barbarians Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Mega Knight
Arrows
Elite Barbarians Mega Knight
Goblin Gang
Firecracker
Firecracker
Goblin Gang Elite Barbarians Mega Knight
Barbarians
Elite Barbarians
Arrows Bomber Firecracker Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Mega Knight
Bomber Arrows Firecracker Elite Barbarians Wizard

Defense Synergies 1 7

Bomber
Arrows
Mega Knight Barbarians
Goblin Gang
Firecracker Barbarians
Firecracker
Goblin Gang Mega Knight
Barbarians
Arrows Goblin Gang
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard
Barbarians Elite Barbarians Goblin Gang Firecracker Mega Knight
Goblin Gang Barbarians Mega Knight Bomber Elite Barbarians
Barbarians Elite Barbarians Goblin Gang Firecracker Mega Knight
Bomber Arrows Firecracker Barbarians Elite Barbarians Mega Knight
Arrows Goblin Gang Bomber Firecracker Mega Knight
Arrows Goblin Gang Firecracker Wizard
Arrows Barbarians Mega Knight
Barbarians Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Firecracker Barbarians Mega Knight
Goblin Gang Barbarians Bomber Arrows Firecracker Wizard Mega Knight
Arrows Goblin Gang Firecracker Wizard
Barbarians Mega Knight Bomber Goblin Gang Elite Barbarians Wizard
Bomber Wizard Mega Knight Arrows Goblin Gang Firecracker Barbarians
Barbarians Elite Barbarians Goblin Gang Mega Knight
Barbarians Goblin Gang Elite Barbarians Mega Knight
Barbarians Wizard Mega Knight Bomber Arrows Goblin Gang Firecracker Elite Barbarians
Arrows Mega Knight Bomber Goblin Gang Firecracker Barbarians Elite Barbarians Wizard
Arrows Wizard Bomber Firecracker Barbarians Mega Knight
Barbarians Elite Barbarians
Bomber Goblin Gang Wizard Mega Knight Arrows Firecracker Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Elite Barbarians
Bomber Arrows Goblin Gang Firecracker Elite Barbarians Wizard Mega Knight
Goblin Gang Barbarians Mega Knight Elite Barbarians
Goblin Gang Mega Knight Barbarians Elite Barbarians
Barbarians Goblin Gang Elite Barbarians Mega Knight
Arrows Firecracker Wizard Goblin Gang
Goblin Gang Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians
Mega Knight Firecracker Barbarians Elite Barbarians
Goblin Gang Barbarians
Mega Knight Barbarians Elite Barbarians
Mega Knight Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Mega Knight Goblin Gang Wizard
Wizard Bomber Firecracker Barbarians Mega Knight
Goblin Gang Barbarians Elite Barbarians Bomber Firecracker
Arrows Mega Knight Bomber Firecracker Barbarians Elite Barbarians Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians
Bomber Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Bomber Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang Elite Barbarians
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Bomber Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker Wizard Mega Knight
Bomber Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarians
Arrows Firecracker Bomber Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Bomber Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Goblin Gang Barbarians
Arrows Firecracker Wizard
Arrows
Goblin Gang Firecracker Wizard Mega Knight
Arrows Bomber Firecracker Wizard
Arrows
Firecracker Elite Barbarians Mega Knight
Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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