My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Guards Night Witch
Giant Snowball
Bomber Goblin Gang Guards Night Witch
Zap
Bomber Goblin Gang Firecracker Guards Night Witch
Barbarian Barrel
Bomber Goblin Gang Firecracker Valkyrie Guards Night Witch
The Log
Bomber Goblin Gang Firecracker Guards
Earthquake
Bomber Goblin Gang Firecracker Guards
Arrows
Bomber Goblin Gang Firecracker Guards Night Witch
Royal Delivery
Bomber Goblin Gang Firecracker Valkyrie Guards Night Witch
Fireball
Bomber Goblin Gang Firecracker Night Witch
Poison
Bomber Goblin Gang Firecracker Guards Night Witch
Lightning
Valkyrie Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Firecracker Guards Valkyrie Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie
Arrows
Giant Night Witch
Goblin Gang
Firecracker Valkyrie Giant
Firecracker
Goblin Gang Valkyrie Giant
Valkyrie
Bomber Goblin Gang Firecracker Giant
Giant
Bomber Arrows Night Witch Goblin Gang Firecracker Valkyrie Guards
Guards
Giant
Night Witch
Giant Arrows

Defense Synergies 1 9

Bomber
Valkyrie Guards
Arrows
Valkyrie
Goblin Gang
Firecracker Valkyrie Guards
Firecracker
Valkyrie Goblin Gang Guards Night Witch
Valkyrie
Firecracker Bomber Arrows Goblin Gang Night Witch
Giant
Guards
Bomber Goblin Gang Firecracker
Night Witch
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie Night Witch
Goblin Gang Bomber Valkyrie Night Witch
Night Witch Goblin Gang Firecracker Valkyrie Guards
Bomber Arrows Firecracker Valkyrie
Arrows Goblin Gang Bomber Firecracker Valkyrie Guards Night Witch
Arrows Goblin Gang Firecracker Night Witch
Arrows Valkyrie
Goblin Gang Night Witch
Goblin Gang Guards Bomber Firecracker Valkyrie Night Witch
Goblin Gang Valkyrie Guards Bomber Arrows Firecracker Night Witch
Arrows Goblin Gang Firecracker Night Witch
Night Witch Bomber Goblin Gang Valkyrie Guards
Bomber Valkyrie Arrows Goblin Gang Firecracker Guards Night Witch
Goblin Gang
Goblin Gang
Bomber Arrows Goblin Gang Firecracker Valkyrie Night Witch
Arrows Valkyrie Bomber Goblin Gang Firecracker Guards Night Witch
Arrows Valkyrie Bomber Firecracker Guards
Bomber Goblin Gang Valkyrie Arrows Firecracker Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards
Bomber Arrows Goblin Gang Firecracker Valkyrie
Goblin Gang Guards Valkyrie
Goblin Gang Valkyrie Guards Night Witch
Goblin Gang Valkyrie Guards Night Witch
Arrows Firecracker Goblin Gang
Goblin Gang Guards Valkyrie Night Witch
Valkyrie
Firecracker Valkyrie
Goblin Gang Guards
Valkyrie Guards
Arrows Valkyrie Guards
Goblin Gang Valkyrie Guards Night Witch
Bomber Firecracker Valkyrie
Goblin Gang Guards Bomber Firecracker Valkyrie Night Witch
Arrows Valkyrie Bomber Firecracker
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Guards
Bomber Arrows Firecracker Valkyrie
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang Guards Night Witch
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Night Witch
Bomber Arrows Firecracker
Bomber Arrows Firecracker Valkyrie
Night Witch
Arrows
Arrows
Arrows Firecracker Bomber Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Night Witch
Firecracker Guards
Night Witch
Bomber Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Goblin Gang Guards Night Witch
Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie
Arrows Bomber Firecracker
Arrows
Firecracker
Goblin Gang Firecracker Guards
Firecracker
Firecracker
Firecracker

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