My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber X-Bow P.E.K.K.A Night Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Night Witch
Giant Snowball
Bomber Goblin Gang Night Witch
Zap
Bomber Goblin Gang X-Bow Night Witch
Barbarian Barrel
Bomber Goblin Gang Heal Spirit X-Bow Night Witch
The Log
Bomber Goblin Gang Heal Spirit X-Bow
Earthquake
Bomber Goblin Gang X-Bow
Arrows
Bomber Goblin Gang Heal Spirit Night Witch
Royal Delivery
Bomber Goblin Gang Heal Spirit P.E.K.K.A Night Witch
Fireball
Bomber Goblin Gang X-Bow Night Witch
Poison
Bomber Goblin Gang X-Bow Night Witch
Lightning
X-Bow Night Witch
Rocket
X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Arrows Goblin Gang Night Witch Golden Knight X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bomber Arrows Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit X-Bow P.E.K.K.A
Arrows
P.E.K.K.A X-Bow Night Witch
Goblin Gang
X-Bow P.E.K.K.A
Heal Spirit
Bomber P.E.K.K.A Night Witch Golden Knight
X-Bow
Bomber Arrows Goblin Gang Golden Knight
P.E.K.K.A
Arrows Bomber Goblin Gang Heal Spirit Night Witch
Night Witch
Arrows Heal Spirit P.E.K.K.A
Golden Knight
Heal Spirit X-Bow

Defense Synergies 0 7

Bomber
X-Bow P.E.K.K.A Golden Knight
Arrows
P.E.K.K.A Golden Knight
Goblin Gang
X-Bow P.E.K.K.A
Heal Spirit
X-Bow
Bomber Goblin Gang
P.E.K.K.A
Bomber Arrows Goblin Gang
Night Witch
Golden Knight
Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber X-Bow Golden Knight
P.E.K.K.A Bomber Goblin Gang X-Bow Night Witch
Goblin Gang P.E.K.K.A Bomber Night Witch
P.E.K.K.A Night Witch Bomber Goblin Gang
Bomber Arrows X-Bow P.E.K.K.A
Arrows Goblin Gang Bomber X-Bow Night Witch
Arrows Goblin Gang X-Bow Night Witch
Arrows X-Bow P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang X-Bow Night Witch
Goblin Gang Bomber Night Witch
Goblin Gang Bomber Arrows X-Bow Night Witch
Arrows Goblin Gang Night Witch
P.E.K.K.A Night Witch Bomber Goblin Gang X-Bow
Bomber Arrows Goblin Gang X-Bow P.E.K.K.A Night Witch Golden Knight
P.E.K.K.A Goblin Gang X-Bow
Goblin Gang X-Bow P.E.K.K.A
Bomber Arrows Goblin Gang X-Bow P.E.K.K.A Night Witch
Arrows Bomber Goblin Gang X-Bow Night Witch Golden Knight
Arrows Bomber
P.E.K.K.A
Bomber Goblin Gang Arrows P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang X-Bow P.E.K.K.A
Bomber Arrows Goblin Gang X-Bow
Goblin Gang P.E.K.K.A Golden Knight
Goblin Gang P.E.K.K.A X-Bow Night Witch
P.E.K.K.A Goblin Gang Night Witch
Arrows Goblin Gang
Goblin Gang P.E.K.K.A Night Witch
P.E.K.K.A
P.E.K.K.A X-Bow
P.E.K.K.A Goblin Gang
P.E.K.K.A Golden Knight
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Night Witch Golden Knight
Bomber
Goblin Gang Bomber X-Bow P.E.K.K.A Night Witch Golden Knight
Arrows Bomber P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow Golden Knight
Arrows X-Bow Golden Knight
Arrows X-Bow
Arrows
Bomber Arrows
Arrows
Bomber Arrows
Arrows X-Bow
Arrows X-Bow Golden Knight
Goblin Gang X-Bow Night Witch
Arrows X-Bow Golden Knight
Arrows
Golden Knight
Arrows X-Bow
Arrows X-Bow
X-Bow Bomber Arrows Golden Knight
Arrows X-Bow
Arrows
Bomber Night Witch
Bomber Arrows X-Bow
Bomber Arrows X-Bow Golden Knight
X-Bow Night Witch
Arrows
X-Bow
Arrows X-Bow
Arrows Bomber
Arrows X-Bow Golden Knight
Arrows X-Bow Golden Knight
Arrows X-Bow Golden Knight
Arrows X-Bow Night Witch
Night Witch
Bomber Arrows X-Bow Night Witch
Arrows
P.E.K.K.A
Arrows
Goblin Gang X-Bow Night Witch
Arrows
Arrows
Goblin Gang
Arrows Bomber
Arrows
P.E.K.K.A
Goblin Gang Golden Knight
X-Bow Golden Knight

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