My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Balloon
Giant Snowball
Bomber Goblin Gang Mega Minion Hog Rider Balloon
Zap
Bomber Goblin Gang Balloon
Barbarian Barrel
Bomber Goblin Gang Bomb Tower
The Log
Bomber Goblin Gang Hog Rider
Earthquake
Bomber Goblin Gang Bomb Tower Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Mega Minion Hog Rider Balloon P.E.K.K.A
Fireball
Bomber Goblin Gang Mega Minion Bomb Tower Hog Rider Balloon
Poison
Bomber Goblin Gang Mega Minion Bomb Tower Balloon
Lightning
Mega Minion Bomb Tower Balloon
Rocket
Bomb Tower Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Mega Minion Bomb Tower Hog Rider Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider P.E.K.K.A
Arrows
Hog Rider Balloon P.E.K.K.A Mega Minion
Goblin Gang
Hog Rider Balloon P.E.K.K.A
Mega Minion
Arrows Balloon
Bomb Tower
Hog Rider
Arrows Goblin Gang Bomber Balloon
Balloon
Arrows Goblin Gang Mega Minion Hog Rider
P.E.K.K.A
Arrows Bomber Goblin Gang

Defense Synergies 0 7

Bomber
P.E.K.K.A
Arrows
Mega Minion Bomb Tower P.E.K.K.A
Goblin Gang
Bomb Tower P.E.K.K.A
Mega Minion
Arrows Bomb Tower
Bomb Tower
Arrows Goblin Gang Mega Minion
Hog Rider
Balloon
P.E.K.K.A
Bomber Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion
Bomb Tower P.E.K.K.A Goblin Gang Mega Minion
Goblin Gang Bomb Tower P.E.K.K.A Bomber Mega Minion
Bomb Tower P.E.K.K.A Goblin Gang Mega Minion
Bomber Arrows Bomb Tower P.E.K.K.A
Arrows Goblin Gang Bomber Mega Minion Bomb Tower
Mega Minion Arrows Goblin Gang Bomb Tower
Arrows Bomb Tower P.E.K.K.A
P.E.K.K.A Goblin Gang Bomb Tower
Goblin Gang Bomber
Goblin Gang Bomber Arrows Mega Minion Bomb Tower
Arrows Mega Minion Goblin Gang
Bomb Tower P.E.K.K.A Bomber Goblin Gang
Bomber Bomb Tower Arrows Goblin Gang Mega Minion P.E.K.K.A
P.E.K.K.A Goblin Gang Bomb Tower
Bomb Tower Goblin Gang P.E.K.K.A
Bomb Tower Bomber Arrows Goblin Gang P.E.K.K.A
Arrows Bomb Tower Bomber Goblin Gang Mega Minion
Arrows Bomb Tower Bomber Mega Minion
P.E.K.K.A Bomb Tower
Bomber Goblin Gang Arrows Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Bomber Arrows Goblin Gang Mega Minion Bomb Tower
Goblin Gang P.E.K.K.A Bomb Tower
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Arrows Goblin Gang Bomb Tower
Goblin Gang P.E.K.K.A Mega Minion Bomb Tower
P.E.K.K.A Bomb Tower
P.E.K.K.A Mega Minion Bomb Tower
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Mega Minion Bomb Tower
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Bomb Tower
Bomber Bomb Tower
Goblin Gang Bomber Mega Minion Bomb Tower P.E.K.K.A
Arrows Bomber Mega Minion Bomb Tower P.E.K.K.A
Bomber Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Mega Minion
Bomber Arrows
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows Mega Minion
Bomber Arrows
Arrows
Arrows
Arrows Bomber
Mega Minion
Arrows
Arrows
Arrows
Arrows
Mega Minion
Mega Minion
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Goblin Gang
Arrows Mega Minion
Arrows
Goblin Gang Mega Minion
Arrows Bomber
Arrows
Mega Minion P.E.K.K.A
Goblin Gang
P.E.K.K.A

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