My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Miner
Giant Snowball
Bomber Goblin Gang Miner
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard
The Log
Bomber Goblin Gang Elite Barbarians Mini P.E.K.K.A
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard Miner
Fireball
Bomber Goblin Gang Elite Barbarians Wizard
Poison
Bomber Goblin Gang Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Goblin Gang Miner Mini P.E.K.K.A Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Mini P.E.K.K.A Miner
Arrows
Elite Barbarians Mini P.E.K.K.A Miner
Goblin Gang
Miner Mini P.E.K.K.A
Elite Barbarians
Arrows Rage Bomber Wizard
Mini P.E.K.K.A
Bomber Arrows Goblin Gang Wizard Rage
Wizard
Elite Barbarians Mini P.E.K.K.A Rage Miner
Rage
Elite Barbarians Mini P.E.K.K.A Wizard
Miner
Goblin Gang Bomber Arrows Wizard

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A Miner
Arrows
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Miner
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bomber Arrows Goblin Gang Elite Barbarians Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Rage
Miner
Bomber Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Elite Barbarians Mini P.E.K.K.A Bomber Goblin Gang
Goblin Gang Mini P.E.K.K.A Bomber Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bomber Goblin Gang
Bomber Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Bomber
Arrows Goblin Gang Wizard
Arrows
Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Mini P.E.K.K.A Miner
Goblin Gang Bomber Arrows Wizard
Arrows Goblin Gang Wizard
Mini P.E.K.K.A Bomber Goblin Gang Elite Barbarians Wizard
Bomber Wizard Arrows Goblin Gang Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Wizard Bomber Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Bomber Goblin Gang Elite Barbarians Wizard
Arrows Wizard Bomber
Mini P.E.K.K.A Elite Barbarians
Bomber Goblin Gang Wizard Arrows Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians
Bomber Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard Miner
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Arrows Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang Wizard
Wizard Bomber
Goblin Gang Elite Barbarians Bomber Mini P.E.K.K.A
Arrows Bomber Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Bomber Wizard Arrows
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Miner Arrows Wizard
Arrows Wizard
Elite Barbarians Miner
Arrows
Arrows Elite Barbarians
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Wizard Miner
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A
Bomber Arrows Wizard Miner
Arrows
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows
Miner Goblin Gang Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows
Elite Barbarians
Goblin Gang Elite Barbarians
Miner

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