My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Wizard Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner Bandit
Giant Snowball
Bomber Miner
Zap
Bomber Bandit
Barbarian Barrel
Bomber Goblin Cage Wizard Bandit Magic Archer
The Log
Bomber Goblin Cage Bandit
Earthquake
Bomber Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Goblin Cage Wizard Miner Bandit Magic Archer
Fireball
Bomber Goblin Cage Wizard Bandit Magic Archer
Poison
Bomber Goblin Cage Wizard Magic Archer
Lightning
Goblin Cage Wizard Bandit Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Miner Bandit Goblin Cage Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Miner Bandit

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Miner Bandit Mega Knight
Arrows
Miner Bandit Mega Knight
Goblin Cage
Bomber Miner Bandit Magic Archer
Wizard
Miner Bandit Mega Knight
Miner
Bomber Arrows Goblin Cage Wizard Bandit Magic Archer Mega Knight
Bandit
Bomber Arrows Goblin Cage Wizard Miner Magic Archer Mega Knight
Magic Archer
Goblin Cage Miner Bandit Mega Knight
Mega Knight
Bomber Arrows Wizard Miner Bandit Magic Archer

Defense Synergies 1 13

Bomber
Goblin Cage Miner Bandit
Arrows
Mega Knight Bandit
Goblin Cage
Bomber Wizard Bandit Magic Archer
Wizard
Goblin Cage Bandit Mega Knight
Miner
Bomber Mega Knight
Bandit
Bomber Arrows Goblin Cage Wizard Magic Archer Mega Knight
Magic Archer
Goblin Cage Bandit Mega Knight
Mega Knight
Arrows Wizard Miner Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Wizard Magic Archer
Goblin Cage Bandit Mega Knight
Goblin Cage Mega Knight Bomber Bandit
Goblin Cage Bandit Mega Knight
Bomber Arrows Goblin Cage Mega Knight
Arrows Bomber Bandit Magic Archer Mega Knight
Arrows Goblin Cage Wizard Magic Archer
Arrows Goblin Cage Bandit Magic Archer Mega Knight
Goblin Cage
Bomber Miner Bandit Mega Knight
Bomber Arrows Wizard Bandit Magic Archer Mega Knight
Arrows Wizard Magic Archer
Goblin Cage Mega Knight Bomber Wizard Bandit
Bomber Wizard Mega Knight Arrows Goblin Cage Magic Archer
Goblin Cage Bandit Mega Knight
Goblin Cage Bandit Mega Knight
Wizard Mega Knight Bomber Arrows Goblin Cage
Arrows Goblin Cage Mega Knight Bomber Wizard Bandit Magic Archer
Arrows Goblin Cage Wizard Bomber Bandit Magic Archer Mega Knight
Goblin Cage
Bomber Wizard Mega Knight Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Bandit
Bandit Bomber Arrows Wizard Miner Magic Archer Mega Knight
Bandit Mega Knight Goblin Cage
Mega Knight Goblin Cage Bandit
Goblin Cage Bandit Mega Knight
Arrows Wizard Magic Archer
Goblin Cage Bandit
Mega Knight Goblin Cage
Goblin Cage Mega Knight Bandit Magic Archer
Goblin Cage
Mega Knight Goblin Cage
Mega Knight Arrows Goblin Cage
Mega Knight Goblin Cage Wizard Bandit
Wizard Bomber Goblin Cage Magic Archer Mega Knight
Bomber Goblin Cage Magic Archer
Arrows Mega Knight Bomber Goblin Cage Wizard Magic Archer
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Bandit
Arrows Miner Bandit Magic Archer
Arrows Miner Bandit Magic Archer
Arrows
Bomber Wizard Arrows Magic Archer Mega Knight
Arrows Wizard Magic Archer
Bomber Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Miner Wizard Bandit
Miner Arrows Wizard Bandit Magic Archer
Arrows Wizard Magic Archer
Miner Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Bomber Arrows Wizard Bandit Magic Archer
Magic Archer Arrows Wizard Bandit Mega Knight
Arrows
Bomber
Bomber Arrows Wizard Bandit Magic Archer Mega Knight
Bomber Arrows Wizard Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Wizard
Arrows
Arrows Bomber Wizard Magic Archer Mega Knight
Arrows Miner Wizard Bandit Magic Archer
Arrows Wizard Miner Bandit Magic Archer Mega Knight
Miner Arrows Bandit Magic Archer
Arrows Wizard Magic Archer
Wizard
Bomber Arrows Wizard Miner Bandit Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Wizard Magic Archer
Bandit Magic Archer
Arrows Wizard Magic Archer
Arrows
Miner Wizard Magic Archer Mega Knight
Arrows Bomber Wizard Magic Archer
Arrows
Mega Knight
Magic Archer
Magic Archer
Miner Bandit Magic Archer Mega Knight
Wizard Mega Knight

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