My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Giant P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse Fisherman
Giant Snowball
Bomber Goblin Curse Fisherman
Zap
Bomber Goblin Curse Goblin Giant Fisherman
Barbarian Barrel
Bomber Goblin Curse
The Log
Bomber Goblin Curse Fisherman
Earthquake
Bomber
Arrows
Bomber Goblin Curse
Royal Delivery
Bomber P.E.K.K.A Fisherman
Fireball
Bomber Fisherman
Poison
Bomber Goblin Curse Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Rage Arrows Fisherman Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Goblin Curse Rage Arrows

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Curse Goblin Giant P.E.K.K.A
Arrows
Goblin Curse P.E.K.K.A Goblin Giant
Goblin Curse
Arrows Bomber
Rage
Goblin Giant
Goblin Giant
Bomber Arrows Rage Fisherman
P.E.K.K.A
Arrows Bomber Fisherman
Fisherman
Goblin Giant P.E.K.K.A
Goblinstein

Defense Synergies 0 4

Bomber
P.E.K.K.A Fisherman
Arrows
P.E.K.K.A
Goblin Curse
Rage
Goblin Giant
P.E.K.K.A
Bomber Arrows Fisherman
Fisherman
Bomber P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Giant
P.E.K.K.A Goblin Curse Fisherman
P.E.K.K.A Fisherman Bomber Goblin Curse
P.E.K.K.A Goblin Curse Fisherman
Bomber Arrows P.E.K.K.A
Arrows Bomber
Arrows Goblin Curse
Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Goblin Curse Fisherman
Bomber Fisherman
Goblin Curse Bomber Arrows Goblin Giant Fisherman
Arrows Goblin Curse
P.E.K.K.A Bomber Goblin Curse
Bomber Arrows Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse
Goblin Curse P.E.K.K.A Fisherman
Bomber Arrows P.E.K.K.A Fisherman
Arrows Bomber Fisherman
Arrows Bomber Goblin Curse Fisherman
P.E.K.K.A Goblin Curse Fisherman
Bomber Arrows Goblin Curse Goblin Giant P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Bomber Arrows Fisherman
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Goblin Curse Goblin Giant Fisherman
Arrows Goblin Curse Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Curse Goblin Giant Fisherman
P.E.K.K.A
P.E.K.K.A Goblin Curse Goblin Giant
P.E.K.K.A
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Goblin Curse Goblin Giant
Bomber Goblin Curse
Bomber Goblin Giant P.E.K.K.A Fisherman
Arrows Bomber Goblin Curse P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse Fisherman
Arrows Goblin Giant
Arrows
Bomber Arrows Goblin Curse
Arrows Goblin Curse Goblin Giant
Bomber Arrows
Arrows Goblin Curse
Arrows Fisherman
Fisherman
Arrows Fisherman
Arrows Goblin Curse
Fisherman
Arrows Fisherman
Arrows Fisherman
Bomber Arrows
Arrows
Arrows
Bomber Fisherman
Bomber Arrows Fisherman
Bomber Arrows Goblin Curse
Arrows
Fisherman
Arrows
Arrows Goblin Curse Bomber
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Goblin Curse Fisherman
Arrows Goblin Curse
Bomber Arrows
Arrows
P.E.K.K.A
Arrows Goblin Curse
Arrows Goblin Curse
Arrows
Arrows Bomber
Arrows
P.E.K.K.A
Goblin Giant
P.E.K.K.A

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