My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Ghost Electro Wizard Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill Phoenix
Giant Snowball
Bomber Goblin Drill
Zap
Bomber Goblin Drill
Barbarian Barrel
Bomber Goblin Drill Royal Ghost Electro Wizard
The Log
Bomber Goblin Drill
Earthquake
Bomber Goblin Drill
Arrows
Bomber Goblin Drill
Royal Delivery
Bomber Goblin Drill Royal Ghost Electro Wizard
Fireball
Bomber Goblin Drill Electro Wizard
Poison
Bomber Goblin Drill Electro Wizard Phoenix
Lightning
Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Royal Ghost Goblin Drill Electro Wizard Phoenix Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Royal Ghost

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Drill Mega Knight
Arrows
Goblin Drill Phoenix Mega Knight
Goblin Drill
Bomber Arrows The Log Royal Ghost Mega Knight
The Log
Goblin Drill Mega Knight
Royal Ghost
Goblin Drill Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight
Phoenix
Arrows
Mega Knight
Bomber Arrows Goblin Drill The Log Royal Ghost Electro Wizard

Defense Synergies 1 13

Bomber
Goblin Drill The Log Royal Ghost Electro Wizard
Arrows
Mega Knight Phoenix
Goblin Drill
Bomber The Log Electro Wizard
The Log
Bomber Goblin Drill Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Bomber The Log Electro Wizard Mega Knight
Electro Wizard
Bomber Goblin Drill The Log Royal Ghost Mega Knight
Phoenix
Arrows
Mega Knight
Arrows The Log Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard
Goblin Drill The Log Electro Wizard Phoenix Mega Knight
Mega Knight Bomber Goblin Drill Electro Wizard
Goblin Drill Electro Wizard Phoenix Mega Knight
Bomber Arrows The Log Mega Knight
Arrows The Log Bomber Royal Ghost Electro Wizard Mega Knight
Electro Wizard Arrows Phoenix
Arrows The Log Electro Wizard Phoenix Mega Knight
Goblin Drill Phoenix
Bomber Royal Ghost Electro Wizard Phoenix Mega Knight
Electro Wizard Bomber Arrows Goblin Drill The Log Royal Ghost Mega Knight
Arrows Electro Wizard Phoenix
Goblin Drill Mega Knight Bomber The Log Electro Wizard
Bomber Mega Knight Arrows Goblin Drill The Log Royal Ghost Electro Wizard
Goblin Drill Electro Wizard Phoenix Mega Knight
Goblin Drill The Log Electro Wizard Mega Knight
Mega Knight Bomber Arrows Goblin Drill Electro Wizard
Arrows Mega Knight Bomber Goblin Drill The Log Royal Ghost Electro Wizard
Arrows Goblin Drill The Log Bomber Royal Ghost Electro Wizard Mega Knight
Goblin Drill Electro Wizard Phoenix
Bomber Royal Ghost Mega Knight Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Electro Wizard
Electro Wizard Bomber Arrows The Log Royal Ghost Phoenix Mega Knight
Mega Knight The Log Electro Wizard
Mega Knight The Log Electro Wizard Phoenix
Goblin Drill Phoenix Mega Knight
Arrows Electro Wizard
Electro Wizard Phoenix
Mega Knight Phoenix
Electro Wizard Mega Knight The Log Phoenix
Goblin Drill Phoenix
Mega Knight Phoenix
Mega Knight Arrows The Log Electro Wizard Phoenix
Mega Knight
Bomber Mega Knight
Electro Wizard Phoenix Bomber Goblin Drill The Log
Arrows Mega Knight Bomber The Log Royal Ghost Electro Wizard Phoenix
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill The Log Royal Ghost
Arrows The Log Royal Ghost Electro Wizard
Arrows Goblin Drill The Log
Arrows The Log
Bomber Arrows The Log Mega Knight
Arrows
Bomber Arrows The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Bomber Arrows Goblin Drill The Log
Arrows The Log Mega Knight
Arrows
Bomber
Bomber Arrows The Log Electro Wizard Mega Knight
Bomber Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Goblin Drill The Log
Arrows The Log Bomber Mega Knight
Arrows The Log Royal Ghost Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Bomber Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard
Arrows Electro Wizard
Arrows The Log
Electro Wizard Mega Knight
Arrows The Log Bomber
Arrows
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Electro Wizard Mega Knight
Mega Knight

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