My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Fisherman Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Fisherman Ram Rider
Giant Snowball
Bomber Guards Electro Dragon Fisherman Ram Rider
Zap
Bomber Guards Fisherman Ram Rider
Barbarian Barrel
Bomber Guards
The Log
Bomber Guards Fisherman Ram Rider
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards Electro Dragon Fisherman Ram Rider
Fireball
Bomber Electro Dragon Fisherman Ram Rider
Poison
Bomber Guards Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Guards Fisherman Electro Dragon Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Guards Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ram Rider Mega Knight
Arrows
Lightning Ram Rider Mega Knight
Guards
Ram Rider
Electro Dragon
Fisherman Mega Knight
Lightning
Ram Rider Arrows
Fisherman
Electro Dragon Ram Rider Mega Knight
Ram Rider
Lightning Bomber Arrows Guards Fisherman Mega Knight
Mega Knight
Bomber Arrows Electro Dragon Fisherman Ram Rider

Defense Synergies 2 7

Bomber
Guards Fisherman
Arrows
Mega Knight Lightning
Guards
Fisherman Bomber Electro Dragon
Electro Dragon
Guards Fisherman
Lightning
Arrows
Fisherman
Guards Bomber Electro Dragon Ram Rider Mega Knight
Ram Rider
Fisherman
Mega Knight
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Electro Dragon Ram Rider
Electro Dragon Fisherman Ram Rider Mega Knight
Fisherman Ram Rider Mega Knight Bomber Electro Dragon Lightning
Guards Electro Dragon Fisherman Ram Rider Mega Knight
Lightning Bomber Arrows Mega Knight
Arrows Bomber Guards Electro Dragon Mega Knight
Lightning Ram Rider Arrows Electro Dragon
Lightning Arrows Electro Dragon Ram Rider Mega Knight
Fisherman
Guards Bomber Fisherman Mega Knight
Guards Bomber Arrows Electro Dragon Fisherman Ram Rider Mega Knight
Arrows Electro Dragon Ram Rider
Mega Knight Bomber Guards Electro Dragon Lightning Ram Rider
Bomber Mega Knight Arrows Guards Electro Dragon
Ram Rider Mega Knight
Lightning Fisherman Ram Rider Mega Knight
Mega Knight Bomber Arrows Electro Dragon Fisherman
Arrows Mega Knight Bomber Guards Electro Dragon Fisherman Ram Rider
Arrows Bomber Guards Electro Dragon Fisherman Ram Rider Mega Knight
Fisherman Ram Rider
Bomber Mega Knight Arrows Guards Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fisherman
Bomber Arrows Electro Dragon Lightning Fisherman Mega Knight
Guards Mega Knight Electro Dragon Lightning Fisherman Ram Rider
Guards Lightning Mega Knight Fisherman Ram Rider
Guards Fisherman Ram Rider Mega Knight
Arrows Electro Dragon Ram Rider
Guards Lightning Ram Rider
Mega Knight Fisherman
Electro Dragon Lightning Mega Knight
Guards
Mega Knight Guards Electro Dragon
Lightning Mega Knight Arrows Guards
Lightning Mega Knight Guards Ram Rider
Bomber Electro Dragon Mega Knight
Guards Electro Dragon Bomber Lightning Fisherman
Arrows Mega Knight Bomber Electro Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Electro Dragon
Arrows Electro Dragon Fisherman Ram Rider
Lightning Arrows Electro Dragon
Lightning Arrows Guards
Bomber Arrows Mega Knight
Arrows Electro Dragon Ram Rider
Bomber Arrows
Arrows Electro Dragon Lightning Ram Rider
Arrows Electro Dragon Lightning Fisherman Ram Rider
Lightning Guards Electro Dragon Fisherman
Lightning Arrows Electro Dragon Fisherman Ram Rider
Lightning Arrows Electro Dragon
Lightning Fisherman
Lightning Arrows Electro Dragon Fisherman
Lightning Arrows Fisherman
Lightning Bomber Arrows Electro Dragon
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows
Bomber Lightning Fisherman
Lightning Bomber Arrows Electro Dragon Fisherman Mega Knight
Lightning Bomber Arrows Electro Dragon Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning Fisherman
Lightning Arrows Electro Dragon
Arrows Bomber Electro Dragon Mega Knight
Fisherman
Arrows Electro Dragon Lightning Fisherman Ram Rider
Lightning Arrows Electro Dragon Fisherman Ram Rider Mega Knight
Lightning Arrows Fisherman
Lightning Arrows Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Bomber Arrows Electro Dragon Mega Knight
Lightning Arrows Electro Dragon
Mega Knight
Arrows Lightning
Lightning Guards Electro Dragon
Lightning Arrows Electro Dragon Ram Rider
Arrows
Lightning Electro Dragon Mega Knight
Arrows Bomber Electro Dragon Lightning
Lightning Arrows
Electro Dragon Mega Knight
Electro Dragon Guards Lightning
Electro Dragon Lightning
Electro Dragon Lightning Mega Knight
Lightning Electro Dragon Mega Knight

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