My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Bomber Hog Rider Goblin Barrel Witch Princess
Zap
Bomber Goblin Barrel Witch Princess
Barbarian Barrel
Bomber Wizard Goblin Barrel Witch Princess
The Log
Bomber Hog Rider Goblin Barrel Witch Princess
Earthquake
Bomber Hog Rider Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch Princess
Royal Delivery
Bomber Hog Rider Wizard Goblin Barrel Witch Princess
Fireball
Bomber Hog Rider Wizard Goblin Barrel Witch Princess
Poison
Bomber Wizard Witch Princess
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Princess Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Princess

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Mega Knight
Arrows
Hog Rider Goblin Barrel Mega Knight
Hog Rider
Arrows Bomber Wizard Goblin Barrel Witch Princess Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Arrows Hog Rider Princess Mega Knight
Witch
Hog Rider Mega Knight
Princess
Hog Rider Goblin Barrel Mega Knight
Mega Knight
Bomber Arrows Hog Rider Wizard Goblin Barrel Witch Princess

Defense Synergies 1 3

Bomber
Arrows
Mega Knight
Hog Rider
Wizard
Mega Knight
Goblin Barrel
Witch
Mega Knight
Princess
Mega Knight
Mega Knight
Arrows Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Witch Mega Knight
Witch Mega Knight Bomber
Witch Mega Knight
Bomber Arrows Princess Mega Knight
Arrows Bomber Mega Knight
Arrows Wizard Witch Princess
Arrows Mega Knight
Witch Princess
Bomber Mega Knight
Witch Bomber Arrows Wizard Princess Mega Knight
Arrows Wizard Witch Princess
Mega Knight Bomber Wizard Witch
Bomber Wizard Mega Knight Arrows Witch Princess
Mega Knight
Mega Knight
Wizard Mega Knight Bomber Arrows Witch
Arrows Mega Knight Bomber Wizard Witch
Arrows Wizard Witch Bomber Princess Mega Knight
Bomber Wizard Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Bomber Arrows Wizard Mega Knight
Mega Knight Witch
Mega Knight
Witch Mega Knight
Arrows Wizard Witch Princess
Witch
Mega Knight
Mega Knight Witch
Witch
Mega Knight Witch
Mega Knight Arrows
Mega Knight Wizard Witch
Wizard Bomber Witch Princess Mega Knight
Witch Bomber
Arrows Mega Knight Bomber Wizard Witch Princess
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Bomber Wizard Arrows Mega Knight
Arrows Wizard Witch Princess
Bomber Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows Wizard
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Bomber Arrows Wizard Witch Princess
Arrows Wizard Princess Mega Knight
Arrows
Bomber
Bomber Arrows Wizard Princess Mega Knight
Bomber Arrows Wizard Witch Princess Mega Knight
Mega Knight
Arrows Wizard Princess
Arrows
Arrows Bomber Wizard Witch Princess Mega Knight
Witch
Arrows Wizard Witch Princess
Arrows Wizard Witch Princess Mega Knight
Arrows
Arrows Wizard Witch Princess
Wizard Witch
Bomber Arrows Wizard Mega Knight
Arrows Princess
Mega Knight
Arrows Wizard Princess
Witch Princess
Arrows Wizard Witch Princess
Arrows
Wizard Princess Mega Knight
Arrows Bomber Wizard Princess
Arrows
Mega Knight
Witch Princess
Witch Princess
Witch Princess Mega Knight
Wizard Mega Knight

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