My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elixir Golem Skeleton Army
Giant Snowball
Bomber Minion Horde Skeleton Army
Zap
Bomber Minion Horde Skeleton Army
Barbarian Barrel
Bomber Elixir Golem Wizard Skeleton Army
The Log
Bomber Elixir Golem Skeleton Army
Earthquake
Bomber Elixir Golem Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Elixir Golem Wizard Skeleton Army
Fireball
Bomber Minion Horde Elixir Golem Wizard Skeleton Army
Poison
Bomber Minion Horde Elixir Golem Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Elixir Golem Skeleton Army Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Mega Knight
Arrows
Elixir Golem Mega Knight
Minion Horde
Rage Mega Knight
Elixir Golem
Rage Bomber Arrows Wizard
Wizard
Elixir Golem Rage Mega Knight
Rage
Minion Horde Elixir Golem Wizard
Skeleton Army
Mega Knight
Minion Horde Bomber Arrows Wizard

Defense Synergies 1 2

Bomber
Arrows
Mega Knight
Minion Horde
Elixir Golem
Wizard
Skeleton Army Mega Knight
Rage
Skeleton Army
Wizard
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Minion Horde Skeleton Army Mega Knight
Minion Horde Skeleton Army Mega Knight Bomber
Minion Horde Skeleton Army Mega Knight
Bomber Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bomber Mega Knight
Minion Horde Arrows Wizard
Arrows Mega Knight
Minion Horde Skeleton Army
Skeleton Army Bomber Minion Horde Mega Knight
Minion Horde Skeleton Army Bomber Arrows Wizard Mega Knight
Arrows Minion Horde Wizard
Minion Horde Skeleton Army Mega Knight Bomber Wizard
Bomber Wizard Skeleton Army Mega Knight Arrows Minion Horde
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Mega Knight
Minion Horde Wizard Mega Knight Bomber Arrows Skeleton Army
Arrows Mega Knight Bomber Minion Horde Wizard Skeleton Army
Arrows Wizard Bomber Mega Knight
Bomber Wizard Skeleton Army Mega Knight Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Bomber Arrows Wizard Mega Knight
Skeleton Army Mega Knight Minion Horde
Skeleton Army Mega Knight Minion Horde
Minion Horde Skeleton Army Mega Knight
Arrows Wizard Minion Horde
Skeleton Army Minion Horde
Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Minion Horde Wizard
Wizard Bomber Minion Horde Skeleton Army Mega Knight
Skeleton Army Bomber Minion Horde
Arrows Mega Knight Bomber Minion Horde Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Bomber Wizard Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Mega Knight
Arrows
Bomber Minion Horde
Bomber Arrows Wizard Mega Knight
Bomber Arrows Wizard Mega Knight
Minion Horde Mega Knight
Arrows Wizard
Arrows Minion Horde
Arrows Bomber Wizard Mega Knight
Minion Horde
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Bomber Arrows Minion Horde Wizard Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows Wizard
Minion Horde Skeleton Army
Arrows Wizard
Arrows
Minion Horde Wizard Mega Knight
Arrows Bomber Wizard
Arrows
Minion Horde Mega Knight
Minion Horde
Mega Knight
Wizard Mega Knight

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