My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Battle Ram
Giant Snowball
Bomber Minion Horde Battle Ram
Zap
Bomber Minion Horde Battle Ram
Barbarian Barrel
Bomber Battle Ram Wizard
The Log
Bomber Mini P.E.K.K.A Battle Ram
Earthquake
Bomber
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Minion Horde Mini P.E.K.K.A Battle Ram Wizard
Fireball
Bomber Minion Horde Battle Ram Wizard
Poison
Bomber Minion Horde Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mini P.E.K.K.A Battle Ram Minion Horde Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Mini P.E.K.K.A Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Battle Ram Mega Knight
Arrows
Mini P.E.K.K.A Battle Ram Mega Knight
Minion Horde
Mega Knight Battle Ram
Mini P.E.K.K.A
Bomber Arrows Wizard Mega Knight
Battle Ram
Bomber Arrows Minion Horde
Wizard
Mini P.E.K.K.A Mega Knight
Rocket
Mega Knight
Minion Horde Bomber Arrows Mini P.E.K.K.A Wizard

Defense Synergies 1 4

Bomber
Mini P.E.K.K.A
Arrows
Mega Knight Mini P.E.K.K.A
Minion Horde
Mini P.E.K.K.A
Bomber Arrows Wizard
Battle Ram
Wizard
Mini P.E.K.K.A Mega Knight
Rocket
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Mini P.E.K.K.A Rocket Mega Knight Bomber
Minion Horde Mini P.E.K.K.A Mega Knight
Bomber Arrows Mini P.E.K.K.A Rocket Mega Knight
Arrows Bomber Mega Knight
Minion Horde Rocket Arrows Wizard
Rocket Arrows Mega Knight
Minion Horde Mini P.E.K.K.A
Bomber Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Bomber Arrows Wizard Mega Knight
Arrows Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Mega Knight Bomber Wizard Rocket
Bomber Wizard Rocket Mega Knight Arrows Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Mega Knight
Minion Horde Rocket Mini P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Bomber Arrows Mini P.E.K.K.A
Arrows Mega Knight Bomber Minion Horde Wizard
Arrows Wizard Bomber Mega Knight
Mini P.E.K.K.A
Bomber Wizard Mega Knight Arrows Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Bomber Arrows Mini P.E.K.K.A Wizard Rocket Mega Knight
Mega Knight Minion Horde Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Mega Knight Minion Horde
Minion Horde Mini P.E.K.K.A Mega Knight
Arrows Wizard Rocket Minion Horde
Mini P.E.K.K.A Rocket Minion Horde
Mini P.E.K.K.A Mega Knight Minion Horde
Minion Horde Rocket Mega Knight Mini P.E.K.K.A
Minion Horde
Mega Knight Minion Horde Mini P.E.K.K.A
Rocket Mega Knight Arrows
Mini P.E.K.K.A Rocket Mega Knight Minion Horde Wizard
Wizard Bomber Minion Horde Mega Knight
Bomber Minion Horde Mini P.E.K.K.A Rocket
Arrows Mega Knight Bomber Minion Horde Mini P.E.K.K.A Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Rocket
Bomber Wizard Rocket Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde Rocket
Bomber Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Rocket Minion Horde Mini P.E.K.K.A
Rocket Arrows Minion Horde Wizard
Arrows Wizard Rocket
Rocket
Arrows Minion Horde Rocket
Arrows
Rocket Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Rocket Mega Knight
Arrows Rocket
Bomber Minion Horde Mini P.E.K.K.A Rocket
Rocket Bomber Arrows Mini P.E.K.K.A Wizard Mega Knight
Rocket Bomber Arrows Wizard Mega Knight
Rocket Minion Horde Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows Minion Horde
Arrows Bomber Wizard Mega Knight
Minion Horde
Arrows Wizard
Arrows Wizard Mega Knight
Rocket Arrows
Arrows Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Bomber Arrows Minion Horde Wizard Rocket Mega Knight
Rocket Arrows Minion Horde
Minion Horde Mega Knight
Rocket Arrows Wizard
Minion Horde Rocket
Rocket Arrows Wizard
Arrows
Minion Horde Mini P.E.K.K.A Wizard Rocket Mega Knight
Arrows Bomber Wizard
Rocket Arrows
Minion Horde Mega Knight
Minion Horde Rocket
Rocket
Rocket Mega Knight
Wizard Rocket Mega Knight

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