My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Prince Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince Ram Rider
Giant Snowball
Bomber Baby Dragon Lumberjack Ram Rider
Zap
Bomber Inferno Tower Prince Ram Rider
Barbarian Barrel
Bomber Inferno Tower Lumberjack
The Log
Bomber Prince Lumberjack Ram Rider
Earthquake
Bomber Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Baby Dragon Prince Lumberjack Ram Rider
Fireball
Bomber Inferno Tower Baby Dragon Lumberjack Ram Rider
Poison
Bomber Inferno Tower
Lightning
Inferno Tower Baby Dragon Prince Lumberjack Ram Rider
Rocket
Inferno Tower Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Baby Dragon Lumberjack Inferno Tower Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Arrows Baby Dragon

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Prince Lumberjack Ram Rider
Arrows
Prince Lumberjack Ram Rider
Inferno Tower
Baby Dragon
Bomber Prince Lumberjack Ram Rider
Prince
Bomber Arrows Baby Dragon The Log Lumberjack Ram Rider
The Log
Prince Lumberjack Ram Rider
Lumberjack
Bomber Arrows Baby Dragon Prince The Log Ram Rider
Ram Rider
Bomber Arrows Baby Dragon Prince The Log Lumberjack

Defense Synergies 2 13

Bomber
The Log
Arrows
Inferno Tower Prince Lumberjack
Inferno Tower
The Log Arrows Baby Dragon Prince Lumberjack
Baby Dragon
Inferno Tower Prince The Log Lumberjack
Prince
The Log Arrows Inferno Tower Baby Dragon
The Log
Inferno Tower Prince Bomber Baby Dragon Lumberjack Ram Rider
Lumberjack
Arrows Inferno Tower Baby Dragon The Log Ram Rider
Ram Rider
The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Baby Dragon The Log Ram Rider
Inferno Tower Lumberjack Prince The Log Ram Rider
Inferno Tower Prince Lumberjack Ram Rider Bomber
Inferno Tower Prince Lumberjack Ram Rider
Bomber Arrows Prince The Log Lumberjack
Arrows The Log Bomber Baby Dragon Lumberjack
Inferno Tower Ram Rider Arrows Baby Dragon
Arrows Inferno Tower Baby Dragon The Log Ram Rider
Inferno Tower Prince Lumberjack
Bomber Inferno Tower Prince Lumberjack
Bomber Arrows Baby Dragon The Log Lumberjack Ram Rider
Arrows Inferno Tower Baby Dragon Ram Rider
Inferno Tower Prince Lumberjack Bomber The Log Ram Rider
Bomber Arrows Baby Dragon Prince The Log Lumberjack
Inferno Tower Prince Lumberjack Ram Rider
Inferno Tower Prince The Log Lumberjack Ram Rider
Bomber Arrows Inferno Tower Prince Lumberjack
Arrows Bomber Baby Dragon Prince The Log Lumberjack Ram Rider
Arrows Baby Dragon The Log Bomber Lumberjack Ram Rider
Inferno Tower Prince Lumberjack Ram Rider
Bomber Arrows Baby Dragon Prince The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Prince
Bomber Arrows Baby Dragon Prince The Log Lumberjack
Lumberjack Inferno Tower Prince The Log Ram Rider
Prince Lumberjack Inferno Tower The Log Ram Rider
Inferno Tower Prince Lumberjack Ram Rider
Arrows Baby Dragon Ram Rider
Prince Inferno Tower Lumberjack Ram Rider
Inferno Tower Prince Lumberjack
Inferno Tower Baby Dragon Prince The Log
Inferno Tower
Inferno Tower Prince Lumberjack
Arrows Prince The Log
Prince Inferno Tower Lumberjack Ram Rider
Bomber Baby Dragon
Inferno Tower Bomber Baby Dragon Prince The Log Lumberjack
Arrows Bomber Inferno Tower Baby Dragon The Log
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Ram Rider
Arrows Baby Dragon The Log
Arrows Prince The Log
Bomber Arrows Baby Dragon The Log
Arrows Baby Dragon Ram Rider
Bomber Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Ram Rider
Arrows The Log Ram Rider
Prince Lumberjack
Arrows Prince The Log Ram Rider
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon Prince The Log
Bomber Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Bomber
Bomber Arrows Baby Dragon Prince The Log
Bomber Arrows Baby Dragon The Log
Baby Dragon Prince The Log
Arrows
Prince The Log
Arrows Baby Dragon The Log
Arrows The Log Bomber Baby Dragon
Arrows The Log Baby Dragon Ram Rider
Arrows Baby Dragon Prince The Log Ram Rider
Arrows Baby Dragon The Log
Arrows Baby Dragon
Bomber Arrows The Log
Arrows
Prince
Arrows The Log
Prince
Arrows Baby Dragon Ram Rider
Arrows The Log
Baby Dragon Prince Lumberjack
Arrows The Log Bomber Baby Dragon
Arrows
Prince
Baby Dragon The Log
Baby Dragon Prince The Log
Prince

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