My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider
Giant Snowball
Bomber Barbarians Minion Horde Hog Rider
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Knight Barbarians Bomb Tower Wizard
The Log
Bomber Barbarians Hog Rider
Earthquake
Bomber Barbarians Bomb Tower Hog Rider
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Knight Barbarians Minion Horde Hog Rider Wizard
Fireball
Bomber Barbarians Minion Horde Bomb Tower Hog Rider Wizard
Poison
Bomber Barbarians Minion Horde Bomb Tower Wizard
Lightning
Knight Bomb Tower Wizard
Rocket
Barbarians Minion Horde Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Bomb Tower Hog Rider Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Bomb Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Hog Rider Bomber Arrows Minion Horde Wizard
Barbarians
Hog Rider
Minion Horde
Knight Hog Rider
Bomb Tower
Hog Rider
Arrows Knight Bomber Barbarians Minion Horde Wizard
Wizard
Knight Hog Rider

Defense Synergies 2 6

Bomber
Knight
Arrows
Knight Barbarians Bomb Tower
Knight
Bomber Bomb Tower Arrows Minion Horde Wizard
Barbarians
Arrows Minion Horde
Minion Horde
Knight Barbarians
Bomb Tower
Knight Arrows
Hog Rider
Wizard
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minion Horde Wizard
Barbarians Minion Horde Bomb Tower Knight
Barbarians Minion Horde Bomb Tower Bomber Knight
Barbarians Minion Horde Bomb Tower Knight
Bomber Arrows Barbarians Bomb Tower
Arrows Bomber Bomb Tower
Minion Horde Arrows Bomb Tower Wizard
Arrows Barbarians Bomb Tower
Barbarians Minion Horde Bomb Tower
Knight Bomber Barbarians Minion Horde
Barbarians Minion Horde Bomber Arrows Knight Bomb Tower Wizard
Arrows Minion Horde Wizard
Barbarians Minion Horde Bomb Tower Bomber Knight Wizard
Bomber Bomb Tower Wizard Arrows Barbarians Minion Horde
Barbarians Knight Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Wizard Bomber Arrows Knight
Arrows Bomb Tower Bomber Knight Barbarians Minion Horde Wizard
Arrows Bomb Tower Wizard Bomber Knight Barbarians
Barbarians Bomb Tower
Bomber Wizard Arrows Knight Barbarians Minion Horde Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Bomber Arrows Knight Bomb Tower Wizard
Barbarians Knight Minion Horde Bomb Tower
Knight Barbarians Minion Horde
Barbarians Knight Minion Horde
Arrows Wizard Minion Horde Bomb Tower
Knight Barbarians Minion Horde Bomb Tower
Knight Barbarians Minion Horde Bomb Tower
Minion Horde Knight Barbarians Bomb Tower
Barbarians Minion Horde
Knight Barbarians Minion Horde Bomb Tower
Arrows Barbarians
Barbarians Knight Minion Horde Bomb Tower Wizard
Wizard Bomber Barbarians Minion Horde Bomb Tower
Barbarians Bomber Knight Minion Horde Bomb Tower
Arrows Bomber Barbarians Minion Horde Bomb Tower Wizard
Bomber Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight Barbarians
Bomber Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Knight Minion Horde Wizard
Arrows Wizard
Knight
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bomber Minion Horde
Bomber Arrows Wizard
Bomber Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Bomber Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Barbarians
Arrows Wizard
Arrows
Knight Minion Horde Wizard
Arrows Bomber Wizard
Arrows
Minion Horde
Minion Horde
Wizard

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