My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Cannon Musketeer Hog Rider
Zap
Bomber Cannon
Barbarian Barrel
Bomber Knight Cannon Musketeer
The Log
Bomber Cannon Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Bomber Cannon Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Bomber Cannon Musketeer Hog Rider
Poison
Bomber Cannon Musketeer
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Cannon Fireball Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Cannon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Hog Rider
Arrows
Fireball Hog Rider Knight Mini P.E.K.K.A
Knight
Musketeer Hog Rider Bomber Arrows Fireball
Cannon
Fireball
Arrows Hog Rider Knight
Mini P.E.K.K.A
Bomber Arrows Musketeer Hog Rider
Musketeer
Knight Hog Rider Mini P.E.K.K.A
Hog Rider
Arrows Knight Fireball Musketeer Bomber Mini P.E.K.K.A

Defense Synergies 4 13

Bomber
Knight Cannon Mini P.E.K.K.A
Arrows
Knight Cannon Fireball Mini P.E.K.K.A
Knight
Bomber Cannon Musketeer Arrows Fireball Mini P.E.K.K.A
Cannon
Knight Musketeer Bomber Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Knight Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bomber Arrows Knight Cannon Fireball Musketeer
Musketeer
Knight Cannon Fireball Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Fireball Musketeer
Mini P.E.K.K.A Knight Cannon Musketeer
Cannon Mini P.E.K.K.A Bomber Knight Musketeer
Cannon Mini P.E.K.K.A Knight Musketeer
Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bomber Cannon Musketeer
Musketeer Arrows Cannon Fireball
Arrows Cannon Fireball Musketeer
Cannon Mini P.E.K.K.A Musketeer
Knight Bomber Cannon Mini P.E.K.K.A Musketeer
Bomber Arrows Knight Cannon Fireball Musketeer
Arrows Musketeer Fireball
Cannon Mini P.E.K.K.A Bomber Knight Fireball Musketeer
Bomber Fireball Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Cannon Fireball Mini P.E.K.K.A
Bomber Arrows Knight Cannon Fireball Mini P.E.K.K.A Musketeer
Arrows Cannon Fireball Bomber Knight Musketeer
Arrows Bomber Knight Cannon Fireball Musketeer
Mini P.E.K.K.A Cannon Musketeer
Bomber Arrows Knight Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Bomber Arrows Knight Mini P.E.K.K.A Musketeer
Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Knight Cannon Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A
Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Knight Cannon Fireball
Bomber Cannon Fireball Musketeer
Bomber Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Bomber Cannon Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Musketeer
Bomber Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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