My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Cannon Musketeer Goblin Barrel Skeleton Army
Zap
Bomber Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Knight Cannon Musketeer Goblin Barrel Skeleton Army
The Log
Bomber Cannon Musketeer Goblin Barrel Skeleton Army
Earthquake
Bomber Cannon Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Knight Musketeer Goblin Barrel Skeleton Army
Fireball
Bomber Cannon Musketeer Goblin Barrel Skeleton Army
Poison
Bomber Cannon Musketeer Skeleton Army
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Cannon Goblin Barrel Skeleton Army Fireball Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight
Arrows
Fireball Knight Goblin Barrel
Knight
Musketeer Goblin Barrel Bomber Arrows Fireball
Cannon
Fireball
Arrows Knight
Musketeer
Knight
Goblin Barrel
Knight Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 4 10

Bomber
Knight Cannon
Arrows
Knight Cannon Fireball
Knight
Bomber Cannon Musketeer Arrows Fireball Skeleton Army
Cannon
Knight Musketeer Bomber Arrows Fireball Skeleton Army
Fireball
Arrows Knight Cannon Musketeer
Musketeer
Knight Cannon Fireball Skeleton Army
Goblin Barrel
Skeleton Army
Knight Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Fireball Musketeer
Skeleton Army Knight Cannon Musketeer
Cannon Skeleton Army Bomber Knight Musketeer
Cannon Skeleton Army Knight Musketeer
Bomber Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Bomber Cannon Musketeer
Musketeer Arrows Cannon Fireball
Arrows Cannon Fireball Musketeer
Cannon Musketeer Skeleton Army
Knight Skeleton Army Bomber Cannon Musketeer
Skeleton Army Bomber Arrows Knight Cannon Fireball Musketeer
Arrows Musketeer Fireball
Cannon Skeleton Army Bomber Knight Fireball Musketeer
Bomber Fireball Skeleton Army Arrows Cannon
Skeleton Army Knight Cannon
Skeleton Army Cannon Fireball
Bomber Arrows Knight Cannon Fireball Musketeer Skeleton Army
Arrows Cannon Fireball Bomber Knight Musketeer Skeleton Army
Arrows Bomber Knight Cannon Fireball Musketeer
Cannon Musketeer
Bomber Skeleton Army Arrows Knight Cannon Fireball Musketeer
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Bomber Arrows Knight Musketeer
Skeleton Army Knight Musketeer
Skeleton Army Knight Fireball Musketeer
Knight Cannon Musketeer Skeleton Army
Arrows Fireball Musketeer
Skeleton Army Knight Fireball Musketeer
Knight Skeleton Army
Knight Fireball Skeleton Army
Cannon Musketeer Skeleton Army
Knight Musketeer
Skeleton Army Arrows Fireball
Skeleton Army Knight Cannon Fireball
Bomber Cannon Fireball Musketeer Skeleton Army
Skeleton Army Bomber Knight Fireball Musketeer
Arrows Bomber Cannon Fireball Musketeer
Bomber Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Musketeer
Bomber Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber
Bomber Arrows Fireball Musketeer
Bomber Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer Skeleton Army
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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