My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Goblin Drill
Giant Snowball
Bomber Cannon Guards Goblin Drill
Zap
Bomber Cannon Firecracker Guards Goblin Drill Goblin Giant
Barbarian Barrel
Bomber Knight Cannon Firecracker Guards Goblin Drill
The Log
Bomber Cannon Firecracker Guards Goblin Drill
Earthquake
Bomber Cannon Firecracker Guards Goblin Drill
Arrows
Bomber Firecracker Guards Goblin Drill
Royal Delivery
Bomber Knight Firecracker Guards Goblin Drill
Fireball
Bomber Cannon Firecracker Goblin Drill
Poison
Bomber Cannon Firecracker Guards Goblin Drill
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Cannon Firecracker Guards Goblin Drill Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Cannon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Drill Goblin Giant
Arrows
Knight Goblin Drill Goblin Giant
Knight
Firecracker Bomber Arrows Goblin Drill
Cannon
Firecracker
Knight Goblin Drill Goblin Giant
Guards
Goblin Drill
Bomber Arrows Knight Firecracker
Goblin Giant
Bomber Arrows Firecracker

Defense Synergies 3 9

Bomber
Knight Cannon Guards Goblin Drill
Arrows
Knight Cannon
Knight
Bomber Cannon Firecracker Arrows
Cannon
Knight Bomber Arrows Firecracker Guards
Firecracker
Knight Cannon Guards
Guards
Bomber Cannon Firecracker Goblin Drill
Goblin Drill
Bomber Guards
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Firecracker Goblin Giant
Knight Cannon Firecracker Goblin Drill
Cannon Bomber Knight Goblin Drill
Cannon Knight Firecracker Guards Goblin Drill
Bomber Arrows Firecracker
Arrows Bomber Cannon Firecracker Guards
Arrows Cannon Firecracker
Arrows Cannon Goblin Giant
Cannon Goblin Drill
Knight Guards Bomber Cannon Firecracker
Guards Bomber Arrows Knight Cannon Firecracker Goblin Drill Goblin Giant
Arrows Firecracker
Cannon Goblin Drill Bomber Knight Guards
Bomber Arrows Cannon Firecracker Guards Goblin Drill
Knight Cannon Goblin Drill
Cannon Goblin Drill
Bomber Arrows Knight Cannon Firecracker Goblin Drill
Arrows Cannon Bomber Knight Firecracker Guards Goblin Drill
Arrows Goblin Drill Bomber Knight Cannon Firecracker Guards
Cannon Goblin Drill
Bomber Arrows Knight Cannon Firecracker Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Bomber Arrows Knight Firecracker
Guards Knight Goblin Giant
Guards Knight Goblin Giant
Knight Cannon Guards Goblin Drill Goblin Giant
Arrows Firecracker Goblin Giant
Guards Knight Goblin Giant
Knight Goblin Giant
Knight Firecracker
Cannon Guards Goblin Drill Goblin Giant
Knight Guards
Arrows Guards Goblin Giant
Knight Cannon Guards Goblin Giant
Bomber Cannon Firecracker
Guards Bomber Knight Firecracker Goblin Drill Goblin Giant
Arrows Bomber Cannon Firecracker
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards Goblin Drill
Arrows Firecracker
Arrows Goblin Drill Goblin Giant
Arrows Knight Firecracker Guards
Bomber Arrows Firecracker
Arrows Firecracker Goblin Giant
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows Goblin Drill
Arrows Firecracker Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker Guards
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Guards
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker Goblin Giant
Firecracker

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