My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Cannon Goblin Barrel Witch
Zap
Bomber Cannon Goblin Barrel Witch
Barbarian Barrel
Bomber Knight Cannon Valkyrie Goblin Barrel Witch
The Log
Bomber Cannon Goblin Barrel Witch
Earthquake
Bomber Cannon Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Knight Valkyrie Goblin Barrel Witch P.E.K.K.A
Fireball
Bomber Cannon Goblin Barrel Witch
Poison
Bomber Cannon Witch
Lightning
Knight Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Cannon Goblin Barrel Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Cannon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Goblin Barrel Bomber Arrows Witch
Cannon
Valkyrie
Goblin Barrel Bomber Witch P.E.K.K.A
Goblin Barrel
Knight Valkyrie Arrows P.E.K.K.A
Witch
Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bomber Valkyrie Goblin Barrel Witch

Defense Synergies 2 12

Bomber
Knight Cannon Valkyrie P.E.K.K.A
Arrows
Knight Cannon Valkyrie P.E.K.K.A
Knight
Bomber Cannon Arrows Witch
Cannon
Knight Bomber Arrows Valkyrie Witch
Valkyrie
Bomber Arrows Cannon Witch P.E.K.K.A
Goblin Barrel
Witch
Knight Cannon Valkyrie
P.E.K.K.A
Bomber Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Valkyrie
P.E.K.K.A Knight Cannon Valkyrie Witch
Cannon Witch P.E.K.K.A Bomber Knight Valkyrie
Cannon Witch P.E.K.K.A Knight Valkyrie
Bomber Arrows Valkyrie P.E.K.K.A
Arrows Bomber Cannon Valkyrie
Arrows Cannon Witch
Arrows Cannon Valkyrie P.E.K.K.A
Cannon Witch P.E.K.K.A
Knight Bomber Cannon Valkyrie
Valkyrie Witch Bomber Arrows Knight Cannon
Arrows Witch
Cannon P.E.K.K.A Bomber Knight Valkyrie Witch
Bomber Valkyrie Arrows Cannon Witch P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A
Bomber Arrows Knight Cannon Valkyrie Witch P.E.K.K.A
Arrows Cannon Valkyrie Bomber Knight Witch
Arrows Valkyrie Witch Bomber Knight Cannon
P.E.K.K.A Cannon
Bomber Valkyrie Arrows Knight Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch P.E.K.K.A
Bomber Arrows Knight Valkyrie
P.E.K.K.A Knight Valkyrie Witch
Valkyrie P.E.K.K.A Knight
P.E.K.K.A Knight Cannon Valkyrie Witch
Arrows Witch
P.E.K.K.A Knight Valkyrie Witch
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Knight Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Knight Cannon Valkyrie Witch
Bomber Cannon Valkyrie Witch
Witch Bomber Knight Valkyrie P.E.K.K.A
Arrows Valkyrie Bomber Cannon Witch P.E.K.K.A
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Bomber Arrows Valkyrie
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber
Bomber Arrows
Bomber Arrows Valkyrie Witch
Arrows
Arrows
Arrows Bomber Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Witch
Arrows Witch
Arrows
Knight Valkyrie
Arrows Bomber
Arrows
P.E.K.K.A
Witch
Witch
Witch
P.E.K.K.A

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