My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Mega Minion Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Night Witch
Giant Snowball
Bomber Mega Minion Clone Night Witch
Zap
Bomber Firecracker Clone Night Witch
Barbarian Barrel
Bomber Knight Firecracker Clone Night Witch
The Log
Bomber Firecracker Clone
Earthquake
Bomber Firecracker Clone
Arrows
Bomber Firecracker Clone Night Witch
Royal Delivery
Bomber Knight Firecracker Mega Minion Clone Night Witch
Fireball
Bomber Firecracker Mega Minion Clone Night Witch
Poison
Bomber Firecracker Mega Minion Clone Night Witch
Lightning
Knight Mega Minion Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Clone Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Firecracker Mega Minion Clone Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Firecracker

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Knight
Arrows
Golem Knight Mega Minion Night Witch
Knight
Firecracker Mega Minion Bomber Arrows Night Witch
Firecracker
Knight Mega Minion Golem
Mega Minion
Knight Golem Arrows Firecracker
Clone
Golem Night Witch
Golem
Bomber Arrows Mega Minion Clone Night Witch Firecracker
Night Witch
Clone Golem Arrows Knight

Defense Synergies 3 6

Bomber
Knight
Arrows
Knight Mega Minion
Knight
Bomber Firecracker Mega Minion Arrows Night Witch
Firecracker
Knight Mega Minion Night Witch
Mega Minion
Knight Arrows Firecracker Night Witch
Clone
Golem
Night Witch
Knight Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Mega Minion
Knight Firecracker Mega Minion Night Witch
Bomber Knight Mega Minion Night Witch
Night Witch Knight Firecracker Mega Minion
Bomber Arrows Firecracker
Arrows Bomber Firecracker Mega Minion Night Witch
Mega Minion Arrows Firecracker Night Witch
Arrows
Night Witch
Knight Bomber Firecracker Night Witch
Bomber Arrows Knight Firecracker Mega Minion Night Witch
Arrows Mega Minion Firecracker Night Witch
Night Witch Bomber Knight
Bomber Arrows Firecracker Mega Minion Night Witch
Knight
Bomber Arrows Knight Firecracker Night Witch
Arrows Bomber Knight Firecracker Mega Minion Night Witch
Arrows Bomber Knight Firecracker Mega Minion
Bomber Arrows Knight Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight Firecracker Mega Minion
Knight
Knight Night Witch
Knight Night Witch
Arrows Firecracker
Knight Mega Minion Night Witch
Knight
Knight Firecracker Mega Minion
Mega Minion
Knight Mega Minion
Arrows
Knight Night Witch
Bomber Firecracker
Bomber Knight Firecracker Mega Minion Night Witch
Arrows Bomber Firecracker Mega Minion
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Mega Minion
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Night Witch
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Night Witch
Bomber Arrows Firecracker Mega Minion
Bomber Arrows Firecracker
Night Witch
Arrows
Arrows
Arrows Firecracker Bomber
Mega Minion
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Night Witch
Firecracker Mega Minion
Mega Minion Night Witch
Bomber Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Night Witch
Arrows Firecracker Mega Minion
Arrows
Knight Firecracker Mega Minion
Arrows Bomber Firecracker
Arrows
Firecracker Mega Minion
Firecracker
Firecracker
Firecracker
Firecracker

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