My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Furnace Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Night Witch
Giant Snowball
Bomber Furnace Night Witch
Zap
Bomber Firecracker Furnace Night Witch
Barbarian Barrel
Bomber Knight Firecracker Furnace Night Witch
The Log
Bomber Firecracker Mini P.E.K.K.A Furnace
Earthquake
Bomber Firecracker Furnace
Arrows
Bomber Firecracker Furnace Night Witch
Royal Delivery
Bomber Knight Firecracker Mini P.E.K.K.A Night Witch
Fireball
Bomber Firecracker Furnace Night Witch
Poison
Bomber Firecracker Furnace Night Witch
Lightning
Knight Mini P.E.K.K.A Furnace Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Firecracker Mini P.E.K.K.A Furnace Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Mini P.E.K.K.A
Arrows
Giant Knight Mini P.E.K.K.A Night Witch
Knight
Firecracker Bomber Arrows Furnace Night Witch
Firecracker
Knight Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Bomber Arrows Firecracker Furnace
Furnace
Knight Mini P.E.K.K.A Giant
Giant
Bomber Arrows Mini P.E.K.K.A Night Witch Firecracker Furnace
Night Witch
Giant Arrows Knight

Defense Synergies 2 10

Bomber
Knight Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A Furnace
Knight
Bomber Firecracker Arrows Mini P.E.K.K.A Furnace Night Witch
Firecracker
Knight Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Bomber Arrows Knight Firecracker Furnace
Furnace
Arrows Knight Mini P.E.K.K.A
Giant
Night Witch
Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker
Mini P.E.K.K.A Knight Firecracker Furnace Night Witch
Mini P.E.K.K.A Furnace Bomber Knight Night Witch
Mini P.E.K.K.A Night Witch Knight Firecracker Furnace
Bomber Arrows Firecracker Mini P.E.K.K.A
Arrows Bomber Firecracker Furnace Night Witch
Furnace Arrows Firecracker Night Witch
Arrows
Mini P.E.K.K.A Furnace Night Witch
Knight Bomber Firecracker Mini P.E.K.K.A Night Witch
Bomber Arrows Knight Firecracker Furnace Night Witch
Arrows Firecracker Furnace Night Witch
Mini P.E.K.K.A Furnace Night Witch Bomber Knight
Bomber Arrows Firecracker Mini P.E.K.K.A Furnace Night Witch
Mini P.E.K.K.A Knight Furnace
Mini P.E.K.K.A Furnace
Bomber Arrows Knight Firecracker Mini P.E.K.K.A Furnace Night Witch
Arrows Bomber Knight Firecracker Furnace Night Witch
Arrows Furnace Bomber Knight Firecracker
Mini P.E.K.K.A
Bomber Arrows Knight Firecracker Mini P.E.K.K.A Furnace Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Furnace
Bomber Arrows Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Knight Night Witch
Knight Mini P.E.K.K.A Night Witch
Arrows Firecracker Furnace
Mini P.E.K.K.A Knight Furnace Night Witch
Mini P.E.K.K.A Knight
Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight Night Witch
Bomber Firecracker Furnace
Bomber Knight Firecracker Mini P.E.K.K.A Furnace Night Witch
Arrows Bomber Firecracker Mini P.E.K.K.A
Bomber Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Bomber Arrows Firecracker Furnace
Arrows Firecracker Furnace
Bomber Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Night Witch
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker Furnace
Bomber Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Bomber Mini P.E.K.K.A Night Witch
Bomber Arrows Firecracker Mini P.E.K.K.A
Bomber Arrows Firecracker
Night Witch
Arrows
Arrows
Arrows Firecracker Bomber Furnace
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Furnace Night Witch
Firecracker
Mini P.E.K.K.A Night Witch
Bomber Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Night Witch
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A
Arrows Bomber Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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