My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Musketeer
Zap
Bomber Firecracker Mortar
Barbarian Barrel
Bomber Knight Firecracker Mortar Tesla Musketeer
The Log
Bomber Firecracker Musketeer
Earthquake
Bomber Firecracker Mortar Tesla
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Musketeer
Fireball
Bomber Firecracker Mortar Tesla Musketeer
Poison
Bomber Firecracker Mortar Musketeer
Lightning
Knight Mortar Tesla Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Knight Firecracker Mortar Tesla Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mortar
Arrows
Knight Mortar
Knight
Firecracker Mortar Musketeer Bomber Arrows The Log
Firecracker
Knight Mortar
Mortar
Knight Bomber Arrows Firecracker Musketeer The Log
Tesla
Musketeer
Knight Mortar The Log
The Log
Knight Mortar Musketeer

Defense Synergies 8 14

Bomber
Knight Mortar Tesla The Log
Arrows
Knight Mortar Tesla
Knight
Bomber Firecracker Tesla Musketeer Arrows Mortar The Log
Firecracker
Knight The Log Mortar Tesla Musketeer
Mortar
Bomber Arrows Knight Firecracker Tesla Musketeer The Log
Tesla
Knight Musketeer The Log Bomber Arrows Firecracker Mortar
Musketeer
Knight Tesla The Log Firecracker Mortar
The Log
Firecracker Tesla Musketeer Bomber Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Mortar Tesla Musketeer The Log
Knight Firecracker Mortar Tesla Musketeer The Log
Mortar Tesla Bomber Knight Musketeer
Tesla Knight Firecracker Mortar Musketeer
Bomber Arrows Firecracker The Log
Arrows The Log Bomber Firecracker Tesla Musketeer
Tesla Musketeer Arrows Firecracker Mortar
Arrows Tesla Musketeer The Log
Tesla Mortar Musketeer
Knight Bomber Firecracker Tesla Musketeer
Bomber Arrows Knight Firecracker Tesla Musketeer The Log
Arrows Tesla Musketeer Firecracker
Mortar Tesla Bomber Knight Musketeer The Log
Bomber Arrows Firecracker Mortar Tesla The Log
Knight Mortar Tesla
Mortar Tesla The Log
Tesla Bomber Arrows Knight Firecracker Mortar Musketeer
Arrows Mortar Tesla Bomber Knight Firecracker Musketeer The Log
Arrows Mortar The Log Bomber Knight Firecracker Tesla Musketeer
Mortar Tesla Musketeer
Bomber Arrows Knight Firecracker Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Bomber Arrows Knight Firecracker Mortar Tesla Musketeer The Log
Knight Musketeer The Log
Knight Tesla Musketeer The Log
Knight Tesla Musketeer
Arrows Firecracker Tesla Musketeer
Knight Tesla Musketeer
Knight Tesla
Knight Firecracker Mortar The Log
Tesla Musketeer
Knight Tesla Musketeer
Arrows The Log
Knight Tesla
Bomber Firecracker Tesla Musketeer
Tesla Bomber Knight Firecracker Mortar Musketeer The Log
Arrows Bomber Firecracker Tesla Musketeer The Log
Bomber Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Mortar Musketeer The Log
Arrows Firecracker Mortar Musketeer The Log
Arrows The Log
Arrows Knight Firecracker Musketeer The Log
Bomber Arrows Firecracker Mortar The Log
Arrows Firecracker Musketeer
Bomber Arrows Firecracker Mortar Musketeer The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Mortar
Musketeer
Firecracker Arrows Knight Mortar Musketeer The Log
Arrows Firecracker Musketeer
Knight Firecracker Mortar Musketeer The Log
Arrows Firecracker Mortar Musketeer
Arrows Firecracker Mortar Musketeer The Log
Bomber Arrows Firecracker Mortar Musketeer The Log
Arrows Firecracker Mortar Musketeer The Log
Arrows Mortar
Bomber
Bomber Arrows Firecracker Mortar Musketeer The Log
Bomber Arrows Firecracker Mortar The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Firecracker The Log Bomber Mortar
Arrows Firecracker Mortar The Log Musketeer
Arrows Mortar Musketeer The Log
Arrows Firecracker Mortar Musketeer The Log
Arrows Firecracker Musketeer
Firecracker Musketeer
Bomber Arrows Mortar Musketeer The Log
Arrows Firecracker
Arrows Firecracker The Log
Musketeer
Arrows Firecracker Musketeer
Arrows The Log
Knight Firecracker Musketeer
Arrows The Log Bomber Firecracker Mortar Musketeer
Arrows
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Mortar Musketeer The Log
Firecracker Mortar

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