My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton
Giant Snowball
Bomber Musketeer Hog Rider
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Knight Firecracker Musketeer Giant Skeleton
The Log
Bomber Firecracker Musketeer Hog Rider Giant Skeleton
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Musketeer Hog Rider Giant Skeleton
Fireball
Bomber Firecracker Musketeer Hog Rider
Poison
Bomber Firecracker Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Firecracker Musketeer Hog Rider Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Giant Skeleton
Arrows
Hog Rider Knight Freeze Giant Skeleton
Knight
Firecracker Musketeer Hog Rider Bomber Arrows
Firecracker
Knight Hog Rider Giant Skeleton
Musketeer
Knight Hog Rider Giant Skeleton
Hog Rider
Arrows Knight Firecracker Musketeer Freeze Bomber Giant Skeleton
Freeze
Hog Rider Arrows
Giant Skeleton
Bomber Arrows Firecracker Musketeer Hog Rider

Defense Synergies 3 5

Bomber
Knight
Arrows
Knight Giant Skeleton
Knight
Bomber Firecracker Musketeer Arrows
Firecracker
Knight Musketeer Giant Skeleton
Musketeer
Knight Firecracker Giant Skeleton
Hog Rider
Freeze
Giant Skeleton
Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Musketeer
Knight Firecracker Musketeer
Bomber Knight Musketeer Freeze Giant Skeleton
Knight Firecracker Musketeer
Bomber Arrows Firecracker Giant Skeleton
Arrows Freeze Bomber Firecracker Musketeer
Musketeer Arrows Firecracker Freeze
Arrows Musketeer Giant Skeleton
Musketeer
Knight Bomber Firecracker Musketeer Giant Skeleton
Bomber Arrows Knight Firecracker Musketeer Freeze Giant Skeleton
Arrows Musketeer Firecracker
Bomber Knight Musketeer Freeze Giant Skeleton
Bomber Arrows Firecracker Freeze
Knight
Freeze
Bomber Arrows Knight Firecracker Musketeer
Arrows Bomber Knight Firecracker Musketeer
Arrows Freeze Bomber Knight Firecracker Musketeer Giant Skeleton
Musketeer
Bomber Arrows Knight Firecracker Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton
Bomber Arrows Knight Firecracker Musketeer
Giant Skeleton Knight Musketeer
Giant Skeleton Knight Musketeer
Giant Skeleton Knight Musketeer
Arrows Firecracker Musketeer Freeze
Knight Musketeer Giant Skeleton
Giant Skeleton Knight
Freeze Giant Skeleton Knight Firecracker
Musketeer
Knight Musketeer Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight
Bomber Firecracker Musketeer
Bomber Knight Firecracker Musketeer Freeze Giant Skeleton
Arrows Bomber Firecracker Musketeer Freeze Giant Skeleton
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer Freeze Giant Skeleton
Arrows Firecracker Musketeer
Arrows Giant Skeleton
Arrows Knight Firecracker Musketeer Freeze Giant Skeleton
Bomber Arrows Firecracker
Arrows Firecracker Musketeer Freeze
Bomber Arrows Firecracker Musketeer
Arrows Firecracker Freeze
Arrows Firecracker
Musketeer
Firecracker Arrows Knight Musketeer
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer Freeze
Arrows Firecracker Musketeer
Bomber Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Freeze
Bomber
Bomber Arrows Firecracker Musketeer
Bomber Arrows Firecracker
Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Freeze Bomber
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer Freeze
Bomber Arrows Musketeer
Arrows Firecracker Freeze
Giant Skeleton
Arrows Firecracker
Musketeer Freeze
Arrows Firecracker Musketeer
Freeze
Arrows
Knight Firecracker Musketeer
Arrows Bomber Firecracker Musketeer
Arrows Giant Skeleton
Firecracker Musketeer
Firecracker Musketeer Freeze Giant Skeleton
Firecracker Musketeer
Firecracker Musketeer Freeze Giant Skeleton
Firecracker

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