My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Tesla Electro Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Electro Dragon Ram Rider
Zap
Bomber Firecracker Ram Rider
Barbarian Barrel
Bomber Knight Firecracker Tesla
The Log
Bomber Firecracker Ram Rider
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Electro Dragon Ram Rider
Fireball
Bomber Firecracker Tesla Electro Dragon Ram Rider
Poison
Bomber Firecracker Electro Dragon
Lightning
Knight Tesla Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Firecracker Tesla Electro Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Ram Rider Mega Knight
Arrows
Knight Ram Rider Mega Knight
Knight
Firecracker Bomber Arrows Electro Dragon Ram Rider
Firecracker
Knight Ram Rider Mega Knight
Tesla
Electro Dragon
Knight Mega Knight
Ram Rider
Bomber Arrows Knight Firecracker Mega Knight
Mega Knight
Bomber Arrows Firecracker Electro Dragon Ram Rider

Defense Synergies 5 6

Bomber
Knight Tesla
Arrows
Mega Knight Knight Tesla
Knight
Bomber Firecracker Tesla Electro Dragon Arrows
Firecracker
Knight Tesla Electro Dragon Mega Knight
Tesla
Knight Bomber Arrows Firecracker
Electro Dragon
Knight Firecracker
Ram Rider
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Tesla Electro Dragon Ram Rider
Knight Firecracker Tesla Electro Dragon Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Bomber Knight Electro Dragon
Tesla Knight Firecracker Electro Dragon Ram Rider Mega Knight
Bomber Arrows Firecracker Mega Knight
Arrows Bomber Firecracker Tesla Electro Dragon Mega Knight
Tesla Ram Rider Arrows Firecracker Electro Dragon
Arrows Tesla Electro Dragon Ram Rider Mega Knight
Tesla
Knight Bomber Firecracker Tesla Mega Knight
Bomber Arrows Knight Firecracker Tesla Electro Dragon Ram Rider Mega Knight
Arrows Tesla Firecracker Electro Dragon Ram Rider
Tesla Mega Knight Bomber Knight Electro Dragon Ram Rider
Bomber Mega Knight Arrows Firecracker Tesla Electro Dragon
Knight Tesla Ram Rider Mega Knight
Tesla Ram Rider Mega Knight
Tesla Mega Knight Bomber Arrows Knight Firecracker Electro Dragon
Arrows Tesla Mega Knight Bomber Knight Firecracker Electro Dragon Ram Rider
Arrows Bomber Knight Firecracker Tesla Electro Dragon Ram Rider Mega Knight
Tesla Ram Rider
Bomber Mega Knight Arrows Knight Firecracker Tesla Electro Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Bomber Arrows Knight Firecracker Tesla Electro Dragon Mega Knight
Mega Knight Knight Electro Dragon Ram Rider
Mega Knight Knight Tesla Ram Rider
Knight Tesla Ram Rider Mega Knight
Arrows Firecracker Tesla Electro Dragon Ram Rider
Knight Tesla Ram Rider
Mega Knight Knight Tesla
Electro Dragon Mega Knight Knight Firecracker
Tesla
Mega Knight Knight Tesla Electro Dragon
Mega Knight Arrows
Mega Knight Knight Tesla Ram Rider
Bomber Firecracker Tesla Electro Dragon Mega Knight
Tesla Electro Dragon Bomber Knight Firecracker
Arrows Mega Knight Bomber Firecracker Tesla Electro Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Knight Firecracker
Bomber Arrows Firecracker Mega Knight
Arrows Firecracker Electro Dragon Ram Rider
Bomber Arrows Firecracker
Arrows Firecracker Electro Dragon Ram Rider
Arrows Firecracker Electro Dragon Ram Rider
Electro Dragon
Firecracker Arrows Knight Electro Dragon Ram Rider
Arrows Firecracker Electro Dragon
Knight Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Bomber Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker Electro Dragon Mega Knight
Bomber Arrows Firecracker Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Bomber Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Bomber Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Electro Dragon
Arrows Firecracker Electro Dragon Ram Rider
Arrows
Knight Firecracker Electro Dragon Mega Knight
Arrows Bomber Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight
Firecracker Electro Dragon Mega Knight

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