My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Valkyrie Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Firecracker Ram Rider
Barbarian Barrel
Bomber Knight Firecracker Valkyrie Electro Wizard
The Log
Bomber Firecracker Ram Rider
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Valkyrie Electro Wizard Ram Rider
Fireball
Bomber Firecracker Electro Wizard Ram Rider
Poison
Bomber Firecracker Electro Wizard
Lightning
Knight Valkyrie Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Knight Firecracker Valkyrie Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Knight

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Ram Rider
Arrows
Knight Ram Rider
Knight
Firecracker Bomber Arrows The Log Electro Wizard Ram Rider
Firecracker
Knight Valkyrie Ram Rider
Valkyrie
Bomber Firecracker Electro Wizard Ram Rider
The Log
Knight Ram Rider
Electro Wizard
Knight Valkyrie Ram Rider
Ram Rider
Bomber Arrows Knight Firecracker Valkyrie The Log Electro Wizard

Defense Synergies 5 12

Bomber
Knight Valkyrie The Log Electro Wizard
Arrows
Knight Valkyrie
Knight
Bomber Firecracker Electro Wizard Arrows The Log
Firecracker
Knight Valkyrie The Log Electro Wizard
Valkyrie
Firecracker Bomber Arrows The Log Electro Wizard
The Log
Firecracker Bomber Knight Valkyrie Electro Wizard Ram Rider
Electro Wizard
Knight Bomber Firecracker Valkyrie The Log Ram Rider
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Valkyrie The Log Electro Wizard Ram Rider
Knight Firecracker Valkyrie The Log Electro Wizard Ram Rider
Ram Rider Bomber Knight Valkyrie Electro Wizard
Knight Firecracker Valkyrie Electro Wizard Ram Rider
Bomber Arrows Firecracker Valkyrie The Log
Arrows The Log Bomber Firecracker Valkyrie Electro Wizard
Electro Wizard Ram Rider Arrows Firecracker
Arrows Valkyrie The Log Electro Wizard Ram Rider
Knight Bomber Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Bomber Arrows Knight Firecracker The Log Ram Rider
Arrows Firecracker Electro Wizard Ram Rider
Bomber Knight Valkyrie The Log Electro Wizard Ram Rider
Bomber Valkyrie Arrows Firecracker The Log Electro Wizard
Knight Electro Wizard Ram Rider
The Log Electro Wizard Ram Rider
Bomber Arrows Knight Firecracker Valkyrie Electro Wizard
Arrows Bomber Knight Firecracker Valkyrie The Log Electro Wizard Ram Rider
Arrows Valkyrie The Log Bomber Knight Firecracker Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bomber Valkyrie Arrows Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard
Electro Wizard Bomber Arrows Knight Firecracker Valkyrie The Log
Knight Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Knight The Log Electro Wizard Ram Rider
Knight Valkyrie Ram Rider
Arrows Firecracker Electro Wizard Ram Rider
Knight Valkyrie Electro Wizard Ram Rider
Knight Valkyrie
Electro Wizard Knight Firecracker Valkyrie The Log
Knight Valkyrie
Arrows Valkyrie The Log Electro Wizard
Knight Valkyrie Ram Rider
Bomber Firecracker Valkyrie
Electro Wizard Bomber Knight Firecracker Valkyrie The Log
Arrows Valkyrie Bomber Firecracker The Log Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie The Log
Arrows Firecracker The Log Electro Wizard Ram Rider
Arrows The Log
Arrows Knight Firecracker Valkyrie The Log
Bomber Arrows Firecracker Valkyrie The Log
Arrows Firecracker Ram Rider
Bomber Arrows Firecracker The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Electro Wizard
Firecracker Arrows Knight Valkyrie The Log Electro Wizard Ram Rider
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bomber
Bomber Arrows Firecracker The Log Electro Wizard
Bomber Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Bomber Valkyrie
Arrows Firecracker The Log Electro Wizard Ram Rider
Arrows The Log Ram Rider
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Bomber Arrows The Log
Arrows Firecracker Electro Wizard
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Electro Wizard Ram Rider
Arrows The Log
Knight Firecracker Valkyrie Electro Wizard
Arrows The Log Bomber Firecracker
Arrows
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

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