My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Valkyrie Witch P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch
Zap
Bomber Firecracker Witch
Barbarian Barrel
Bomber Knight Firecracker Valkyrie Witch
The Log
Bomber Firecracker Witch
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Firecracker Witch
Royal Delivery
Bomber Knight Firecracker Valkyrie Witch P.E.K.K.A
Fireball
Bomber Firecracker Witch
Poison
Bomber Firecracker Witch
Lightning
Knight Valkyrie Witch Archer Queen
Rocket
Valkyrie Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Firecracker Valkyrie Witch Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A Knight
Knight
Firecracker Bomber Arrows Witch Archer Queen
Firecracker
Knight Valkyrie P.E.K.K.A
Valkyrie
Bomber Firecracker Witch P.E.K.K.A Archer Queen
Witch
Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bomber Firecracker Valkyrie Witch Archer Queen
Archer Queen
Knight Valkyrie P.E.K.K.A

Defense Synergies 4 10

Bomber
Knight Valkyrie P.E.K.K.A
Arrows
Knight Valkyrie P.E.K.K.A
Knight
Bomber Firecracker Archer Queen Arrows Witch
Firecracker
Knight Valkyrie P.E.K.K.A
Valkyrie
Firecracker Bomber Arrows Witch P.E.K.K.A Archer Queen
Witch
Knight Valkyrie
P.E.K.K.A
Bomber Arrows Firecracker Valkyrie
Archer Queen
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Valkyrie
P.E.K.K.A Knight Firecracker Valkyrie Witch
Witch P.E.K.K.A Bomber Knight Valkyrie
Witch P.E.K.K.A Knight Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Bomber Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Archer Queen
Knight Bomber Firecracker Valkyrie
Valkyrie Witch Bomber Arrows Knight Firecracker
Arrows Firecracker Witch
P.E.K.K.A Bomber Knight Valkyrie Witch
Bomber Valkyrie Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Bomber Arrows Knight Firecracker Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Bomber Knight Firecracker Witch
Arrows Valkyrie Witch Bomber Knight Firecracker
P.E.K.K.A
Bomber Valkyrie Arrows Knight Firecracker Witch P.E.K.K.A
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch P.E.K.K.A
Bomber Arrows Knight Firecracker Valkyrie
P.E.K.K.A Knight Valkyrie Witch
Valkyrie P.E.K.K.A Knight
P.E.K.K.A Knight Valkyrie Witch
Arrows Firecracker Witch
P.E.K.K.A Knight Valkyrie Witch
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Firecracker Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Valkyrie Witch
P.E.K.K.A Arrows Valkyrie Archer Queen
P.E.K.K.A Knight Valkyrie Witch
Bomber Firecracker Valkyrie Witch
Witch Bomber Knight Firecracker Valkyrie P.E.K.K.A Archer Queen
Arrows Valkyrie Bomber Firecracker Witch P.E.K.K.A Archer Queen
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Bomber Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight Valkyrie
Arrows Firecracker Archer Queen
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bomber
Bomber Arrows Firecracker
Bomber Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Bomber Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Bomber Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Witch
Arrows Firecracker Witch Archer Queen
Arrows
Knight Firecracker Valkyrie
Arrows Bomber Firecracker
Arrows Archer Queen
Firecracker P.E.K.K.A Archer Queen
Firecracker Witch Archer Queen
Firecracker Witch Archer Queen
Firecracker Witch Archer Queen
P.E.K.K.A
Firecracker

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