My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Knight Goblin Gang Tesla
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang Tesla
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Knight Goblin Gang P.E.K.K.A
Fireball
Bomber Goblin Gang Tesla
Poison
Bomber Goblin Gang
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Knight Goblin Gang Tesla P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Knight Mega Knight
Knight
Goblin Gang Bomber Arrows
Goblin Gang
Knight P.E.K.K.A
Tesla
Rage
P.E.K.K.A
Arrows Bomber Goblin Gang
Mega Knight
Bomber Arrows

Defense Synergies 5 6

Bomber
Knight Tesla P.E.K.K.A
Arrows
Mega Knight Knight Tesla P.E.K.K.A
Knight
Bomber Goblin Gang Tesla Arrows
Goblin Gang
Knight Tesla P.E.K.K.A
Tesla
Knight Goblin Gang Bomber Arrows
Rage
P.E.K.K.A
Bomber Arrows Goblin Gang
Mega Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla
P.E.K.K.A Knight Goblin Gang Tesla Mega Knight
Goblin Gang Tesla P.E.K.K.A Mega Knight Bomber Knight
Tesla P.E.K.K.A Knight Goblin Gang Mega Knight
Bomber Arrows P.E.K.K.A Mega Knight
Arrows Goblin Gang Bomber Tesla Mega Knight
Tesla Arrows Goblin Gang
Arrows Tesla P.E.K.K.A Mega Knight
Tesla P.E.K.K.A Goblin Gang
Knight Goblin Gang Bomber Tesla Mega Knight
Goblin Gang Bomber Arrows Knight Tesla Mega Knight
Arrows Tesla Goblin Gang
Tesla P.E.K.K.A Mega Knight Bomber Knight Goblin Gang
Bomber Mega Knight Arrows Goblin Gang Tesla P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Tesla Mega Knight
Goblin Gang Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Bomber Arrows Knight Goblin Gang P.E.K.K.A
Arrows Tesla Mega Knight Bomber Knight Goblin Gang
Arrows Bomber Knight Tesla Mega Knight
P.E.K.K.A Tesla
Bomber Goblin Gang Mega Knight Arrows Knight Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Tesla P.E.K.K.A
Bomber Arrows Knight Goblin Gang Tesla Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight
Goblin Gang P.E.K.K.A Mega Knight Knight Tesla
P.E.K.K.A Knight Goblin Gang Tesla Mega Knight
Arrows Goblin Gang Tesla
Goblin Gang P.E.K.K.A Knight Tesla
P.E.K.K.A Mega Knight Knight Tesla
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Mega Knight Knight Tesla
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Knight Goblin Gang Tesla
Bomber Tesla Mega Knight
Goblin Gang Tesla Bomber Knight P.E.K.K.A
Arrows Mega Knight Bomber Tesla P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows Mega Knight
Arrows
Bomber Arrows
Arrows
Arrows
Goblin Gang
Arrows Knight
Arrows
Knight
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber
Bomber Arrows Mega Knight
Bomber Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows
Goblin Gang
Arrows
Arrows
Knight Goblin Gang Mega Knight
Arrows Bomber
Arrows
P.E.K.K.A Mega Knight
Goblin Gang
Mega Knight
P.E.K.K.A
Mega Knight

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