My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Goblin Cage Goblin Demolisher Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Demolisher
Giant Snowball
Bomber Musketeer
Zap
Bomber
Barbarian Barrel
Bomber Knight Musketeer Goblin Cage
The Log
Bomber Mini P.E.K.K.A Musketeer Goblin Cage Goblin Demolisher
Earthquake
Bomber Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Musketeer Goblin Cage Goblin Demolisher
Fireball
Bomber Musketeer Goblin Cage
Poison
Bomber Musketeer Goblin Cage
Lightning
Knight Mini P.E.K.K.A Musketeer Goblin Cage Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Mini P.E.K.K.A Musketeer Goblin Cage Goblin Demolisher Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Goblin Cage
Arrows
Knight Mini P.E.K.K.A
Knight
Musketeer Bomber Arrows Goblin Demolisher
Mini P.E.K.K.A
Bomber Arrows Musketeer Goblin Demolisher
Musketeer
Knight Mini P.E.K.K.A Goblin Cage
Goblin Cage
Bomber Musketeer
Goblin Demolisher
Knight Mini P.E.K.K.A
Goblinstein

Defense Synergies 4 9

Bomber
Knight Mini P.E.K.K.A Goblin Cage
Arrows
Knight Mini P.E.K.K.A
Knight
Bomber Musketeer Goblin Demolisher Arrows Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Bomber Arrows Knight Musketeer Goblin Demolisher
Musketeer
Knight Mini P.E.K.K.A Goblin Cage
Goblin Cage
Goblin Demolisher Bomber Knight Musketeer
Goblin Demolisher
Knight Goblin Cage Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Goblin Cage Goblin Demolisher
Mini P.E.K.K.A Knight Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Cage Bomber Knight Musketeer
Mini P.E.K.K.A Goblin Cage Knight Musketeer
Bomber Arrows Mini P.E.K.K.A Goblin Cage Goblin Demolisher
Arrows Bomber Musketeer Goblin Demolisher
Musketeer Arrows Goblin Cage
Arrows Musketeer Goblin Cage
Mini P.E.K.K.A Musketeer Goblin Cage
Knight Bomber Mini P.E.K.K.A Musketeer
Bomber Arrows Knight Musketeer Goblin Demolisher
Arrows Musketeer
Mini P.E.K.K.A Goblin Cage Bomber Knight Musketeer
Bomber Arrows Mini P.E.K.K.A Goblin Cage Goblin Demolisher
Mini P.E.K.K.A Knight Goblin Cage
Mini P.E.K.K.A Goblin Cage
Bomber Arrows Knight Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Goblin Cage Bomber Knight Musketeer Goblin Demolisher
Arrows Goblin Cage Bomber Knight Musketeer Goblin Demolisher
Mini P.E.K.K.A Musketeer Goblin Cage
Bomber Goblin Demolisher Arrows Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblin Cage
Bomber Arrows Knight Mini P.E.K.K.A Musketeer
Knight Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Knight Musketeer Goblin Cage
Knight Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Musketeer Goblin Demolisher
Mini P.E.K.K.A Knight Musketeer Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Goblin Cage Knight Mini P.E.K.K.A
Musketeer Goblin Cage
Knight Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Bomber Musketeer Goblin Cage Goblin Demolisher
Bomber Knight Mini P.E.K.K.A Musketeer Goblin Cage
Arrows Bomber Mini P.E.K.K.A Musketeer Goblin Cage
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Bomber Arrows Goblin Demolisher
Arrows Musketeer
Bomber Arrows Musketeer Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer Goblin Demolisher
Arrows Musketeer Goblin Demolisher
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer Goblin Demolisher
Bomber Arrows Goblin Demolisher
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Goblin Demolisher Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Mini P.E.K.K.A
Bomber Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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