My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Hog Rider Goblin Barrel
Giant Snowball
Bomber Battle Ram Hog Rider Goblin Barrel Witch
Zap
Bomber Battle Ram Goblin Barrel Witch
Barbarian Barrel
Bomber Knight Battle Ram Goblin Barrel Witch
The Log
Bomber Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel Witch
Earthquake
Bomber Hog Rider Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Knight Mini P.E.K.K.A Battle Ram Hog Rider Goblin Barrel Witch
Fireball
Bomber Battle Ram Hog Rider Goblin Barrel Witch
Poison
Bomber Witch
Lightning
Knight Mini P.E.K.K.A Battle Ram Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Barrel Mini P.E.K.K.A Battle Ram Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Barrel

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Battle Ram Hog Rider
Arrows
Hog Rider Knight Mini P.E.K.K.A Battle Ram Goblin Barrel
Knight
Battle Ram Hog Rider Goblin Barrel Bomber Arrows Witch
Mini P.E.K.K.A
Bomber Arrows Hog Rider
Battle Ram
Knight Bomber Arrows Goblin Barrel Witch
Hog Rider
Arrows Knight Bomber Mini P.E.K.K.A Goblin Barrel Witch
Goblin Barrel
Knight Arrows Battle Ram Hog Rider
Witch
Knight Battle Ram Hog Rider

Defense Synergies 1 6

Bomber
Knight Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A
Knight
Bomber Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Bomber Arrows Knight Witch
Battle Ram
Hog Rider
Goblin Barrel
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Witch Bomber Knight
Mini P.E.K.K.A Witch Knight
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber
Arrows Witch
Arrows
Mini P.E.K.K.A Witch
Knight Bomber Mini P.E.K.K.A
Witch Bomber Arrows Knight
Arrows Witch
Mini P.E.K.K.A Bomber Knight Witch
Bomber Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Bomber Arrows Knight Mini P.E.K.K.A Witch
Arrows Bomber Knight Witch
Arrows Witch Bomber Knight
Mini P.E.K.K.A
Bomber Arrows Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch
Bomber Arrows Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch
Arrows Witch
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Knight Witch
Bomber Witch
Witch Bomber Knight Mini P.E.K.K.A
Arrows Bomber Mini P.E.K.K.A Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Knight
Arrows
Knight
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows Witch
Arrows
Arrows
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Witch
Arrows Witch
Arrows
Knight Mini P.E.K.K.A
Arrows Bomber
Arrows
Witch
Witch
Witch

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