My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Prince
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Goblin Barrel Witch Prince
Barbarian Barrel
Bomber Knight Wizard Goblin Barrel Witch
The Log
Bomber Mini P.E.K.K.A Goblin Barrel Witch Prince
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Knight Mini P.E.K.K.A Wizard Goblin Barrel Witch Prince
Fireball
Bomber Wizard Goblin Barrel Witch
Poison
Bomber Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Barrel Mini P.E.K.K.A Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Prince
Arrows
Knight Mini P.E.K.K.A Goblin Barrel Prince
Knight
Goblin Barrel Bomber Arrows Wizard Witch Prince
Mini P.E.K.K.A
Bomber Arrows Wizard
Wizard
Knight Mini P.E.K.K.A Prince
Goblin Barrel
Knight Prince Arrows
Witch
Knight Prince
Prince
Goblin Barrel Bomber Arrows Knight Wizard Witch

Defense Synergies 1 11

Bomber
Knight Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A Prince
Knight
Bomber Arrows Mini P.E.K.K.A Wizard Witch
Mini P.E.K.K.A
Bomber Arrows Knight Wizard Witch
Wizard
Knight Mini P.E.K.K.A Prince
Goblin Barrel
Witch
Knight Mini P.E.K.K.A Prince
Prince
Arrows Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard
Mini P.E.K.K.A Knight Witch Prince
Mini P.E.K.K.A Witch Prince Bomber Knight
Mini P.E.K.K.A Witch Prince Knight
Bomber Arrows Mini P.E.K.K.A Prince
Arrows Bomber
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Witch Prince
Knight Bomber Mini P.E.K.K.A Prince
Witch Bomber Arrows Knight Wizard
Arrows Wizard Witch
Mini P.E.K.K.A Prince Bomber Knight Wizard Witch
Bomber Wizard Arrows Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Knight Prince
Mini P.E.K.K.A Prince
Wizard Bomber Arrows Knight Mini P.E.K.K.A Witch Prince
Arrows Bomber Knight Wizard Witch Prince
Arrows Wizard Witch Bomber Knight
Mini P.E.K.K.A Prince
Bomber Wizard Arrows Knight Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Prince
Bomber Arrows Knight Mini P.E.K.K.A Wizard Prince
Knight Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Knight
Knight Mini P.E.K.K.A Witch Prince
Arrows Wizard Witch
Mini P.E.K.K.A Prince Knight Witch
Mini P.E.K.K.A Knight Prince
Knight Mini P.E.K.K.A Witch Prince
Witch
Knight Mini P.E.K.K.A Witch Prince
Arrows Prince
Mini P.E.K.K.A Prince Knight Wizard Witch
Wizard Bomber Witch
Witch Bomber Knight Mini P.E.K.K.A Prince
Arrows Bomber Mini P.E.K.K.A Wizard Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Prince
Bomber Wizard Arrows
Arrows Wizard Witch
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Prince
Arrows Knight Wizard Prince
Arrows Wizard
Knight
Arrows
Arrows Prince
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Prince
Bomber Arrows Wizard Witch
Prince
Arrows Wizard
Prince
Arrows
Arrows Bomber Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch Prince
Arrows
Arrows Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Prince
Arrows Wizard
Witch Prince
Arrows Wizard Witch
Arrows
Knight Mini P.E.K.K.A Wizard Prince
Arrows Bomber Wizard
Arrows
Prince
Witch
Witch
Witch Prince
Prince
Wizard

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