My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Barbarians Goblin Hut
Zap
Bomber Minions Goblin Hut
Barbarian Barrel
Bomber Knight Barbarians Goblin Hut
The Log
Bomber Barbarians Mini P.E.K.K.A Goblin Hut
Earthquake
Bomber Barbarians Goblin Hut
Arrows
Bomber Minions Goblin Hut
Royal Delivery
Bomber Knight Minions Barbarians Mini P.E.K.K.A Goblin Hut
Fireball
Bomber Minions Barbarians Goblin Hut
Poison
Bomber Minions Barbarians Goblin Hut
Lightning
Knight Mini P.E.K.K.A Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Fireball Mini P.E.K.K.A Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Mini P.E.K.K.A
Arrows
Fireball Knight Mini P.E.K.K.A
Knight
Minions Bomber Arrows Fireball Goblin Hut
Minions
Knight Bomber Mini P.E.K.K.A
Barbarians
Fireball
Arrows Knight
Mini P.E.K.K.A
Bomber Arrows Minions Goblin Hut
Goblin Hut
Knight Mini P.E.K.K.A

Defense Synergies 2 12

Bomber
Knight Mini P.E.K.K.A
Arrows
Knight Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Knight
Bomber Minions Arrows Fireball Mini P.E.K.K.A Goblin Hut
Minions
Knight
Barbarians
Arrows
Fireball
Arrows Knight Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Bomber Arrows Knight Fireball Goblin Hut
Goblin Hut
Arrows Knight Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Knight Minions Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Bomber Knight Minions
Barbarians Mini P.E.K.K.A Goblin Hut Knight Minions
Bomber Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Bomber Minions
Minions Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Minions Goblin Hut
Knight Bomber Barbarians Mini P.E.K.K.A
Minions Barbarians Bomber Arrows Knight Fireball Goblin Hut
Arrows Minions Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Bomber Knight Minions Fireball
Bomber Fireball Arrows Minions Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Knight Goblin Hut
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Bomber Arrows Knight Minions Fireball Mini P.E.K.K.A Goblin Hut
Arrows Fireball Bomber Knight Minions Barbarians Goblin Hut
Arrows Bomber Knight Minions Barbarians Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Bomber Arrows Knight Minions Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Fireball Goblin Hut
Fireball Bomber Arrows Knight Mini P.E.K.K.A
Barbarians Knight Minions Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Knight Barbarians Fireball
Barbarians Knight Mini P.E.K.K.A Goblin Hut
Arrows Fireball Minions Goblin Hut
Mini P.E.K.K.A Knight Minions Barbarians Fireball Goblin Hut
Mini P.E.K.K.A Knight Barbarians
Knight Minions Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Goblin Hut
Knight Minions Barbarians Mini P.E.K.K.A Goblin Hut
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Knight Fireball
Bomber Barbarians Fireball
Barbarians Goblin Hut Bomber Knight Minions Fireball Mini P.E.K.K.A
Arrows Minions Bomber Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Bomber Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Knight Barbarians Fireball
Bomber Fireball Arrows
Arrows Fireball Minions
Bomber Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball Mini P.E.K.K.A
Arrows Knight Fireball
Fireball Arrows
Knight Fireball Goblin Hut
Arrows Minions Fireball
Arrows Fireball Goblin Hut
Bomber Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Barbarians Fireball Goblin Hut
Fireball Arrows
Arrows Fireball
Fireball Knight Mini P.E.K.K.A
Arrows Bomber Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball
Fireball

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