My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Battle Ram
Giant Snowball
Bomber Minions Musketeer Battle Ram
Zap
Bomber Minions Battle Ram
Barbarian Barrel
Bomber Knight Musketeer Valkyrie Battle Ram
The Log
Bomber Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Knight Minions Mini P.E.K.K.A Musketeer Valkyrie Battle Ram
Fireball
Bomber Minions Musketeer Battle Ram
Poison
Bomber Minions Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Battle Ram
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Mini P.E.K.K.A Musketeer Valkyrie Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Mini P.E.K.K.A Valkyrie Battle Ram
Arrows
Knight Mini P.E.K.K.A Battle Ram
Knight
Minions Musketeer Battle Ram Bomber Arrows
Minions
Knight Bomber Mini P.E.K.K.A Valkyrie Battle Ram
Mini P.E.K.K.A
Bomber Arrows Minions Musketeer Valkyrie
Musketeer
Knight Valkyrie Mini P.E.K.K.A Battle Ram
Valkyrie
Musketeer Bomber Minions Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Bomber Arrows Minions Musketeer Valkyrie

Defense Synergies 5 9

Bomber
Knight Mini P.E.K.K.A Valkyrie
Arrows
Knight Mini P.E.K.K.A Valkyrie
Knight
Bomber Minions Musketeer Arrows Mini P.E.K.K.A
Minions
Knight Valkyrie Musketeer
Mini P.E.K.K.A
Bomber Arrows Knight Musketeer Valkyrie
Musketeer
Knight Valkyrie Minions Mini P.E.K.K.A
Valkyrie
Minions Musketeer Bomber Arrows Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Bomber Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Knight Minions Musketeer Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie
Arrows Bomber Minions Musketeer Valkyrie
Minions Musketeer Arrows
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Minions Musketeer
Knight Bomber Mini P.E.K.K.A Musketeer Valkyrie
Minions Valkyrie Bomber Arrows Knight Musketeer
Arrows Minions Musketeer
Mini P.E.K.K.A Bomber Knight Minions Musketeer Valkyrie
Bomber Valkyrie Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Bomber Arrows Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Bomber Knight Minions Musketeer
Arrows Valkyrie Bomber Knight Minions Musketeer
Mini P.E.K.K.A Musketeer
Bomber Valkyrie Arrows Knight Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Bomber Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie
Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Minions Musketeer
Mini P.E.K.K.A Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Knight Minions Mini P.E.K.K.A Valkyrie
Musketeer
Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Bomber Musketeer Valkyrie
Bomber Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Minions Valkyrie Bomber Mini P.E.K.K.A Musketeer
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Bomber Arrows Valkyrie
Arrows Minions Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Minions Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer
Bomber Arrows Valkyrie
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Minions Musketeer
Mini P.E.K.K.A
Bomber Arrows Musketeer
Arrows
Arrows
Minions Musketeer
Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Bomber Musketeer
Arrows
Musketeer
Minions Musketeer
Musketeer
Musketeer

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