My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Witch
Zap
Bomber Minions Witch
Barbarian Barrel
Bomber Knight Valkyrie Witch
The Log
Bomber Mini P.E.K.K.A Witch
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Knight Minions Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Fireball
Bomber Minions Witch
Poison
Bomber Minions Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A Knight Mini P.E.K.K.A
Knight
Minions Bomber Arrows Witch
Minions
Knight Bomber Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Minions Valkyrie
Valkyrie
Bomber Minions Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bomber Minions Valkyrie Witch

Defense Synergies 3 14

Bomber
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Knight
Bomber Minions Arrows Mini P.E.K.K.A Witch
Minions
Knight Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Knight Valkyrie Witch
Valkyrie
Minions Bomber Arrows Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Knight Mini P.E.K.K.A Valkyrie
P.E.K.K.A
Bomber Arrows Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Minions Valkyrie Witch
Mini P.E.K.K.A Witch P.E.K.K.A Bomber Knight Minions Valkyrie
Mini P.E.K.K.A Witch P.E.K.K.A Knight Minions Valkyrie
Bomber Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Bomber Minions Valkyrie
Minions Arrows Witch
Arrows Valkyrie P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Knight Bomber Mini P.E.K.K.A Valkyrie
Minions Valkyrie Witch Bomber Arrows Knight
Arrows Minions Witch
Mini P.E.K.K.A P.E.K.K.A Bomber Knight Minions Valkyrie Witch
Bomber Valkyrie Arrows Minions Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A
Bomber Arrows Knight Minions Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Bomber Knight Minions Witch
Arrows Valkyrie Witch Bomber Knight Minions
Mini P.E.K.K.A P.E.K.K.A
Bomber Valkyrie Arrows Knight Minions Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Bomber Arrows Knight Mini P.E.K.K.A Valkyrie
P.E.K.K.A Knight Minions Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Witch
Arrows Minions Witch
Mini P.E.K.K.A P.E.K.K.A Knight Minions Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Minions Mini P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Minions Mini P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie Witch
Bomber Valkyrie Witch
Witch Bomber Knight Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Minions Valkyrie Bomber Mini P.E.K.K.A Witch P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Bomber Arrows Valkyrie
Arrows Minions Witch
Bomber Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Knight Valkyrie
Arrows
Knight
Arrows Minions
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows Valkyrie Witch
Minions
Arrows
Arrows
Arrows Bomber Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Witch
Mini P.E.K.K.A
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Minions Witch
Arrows Witch
Arrows
Knight Mini P.E.K.K.A Valkyrie
Arrows Bomber
Arrows
P.E.K.K.A
Minions Witch
Witch
Witch
P.E.K.K.A

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