My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Elixir Golem Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elixir Golem
Giant Snowball
Bomber Musketeer Witch
Zap
Bomber Royal Giant Witch
Barbarian Barrel
Bomber Knight Elixir Golem Musketeer Valkyrie Witch
The Log
Bomber Royal Giant Elixir Golem Musketeer Witch
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Elixir Golem Musketeer Valkyrie Witch
Fireball
Bomber Elixir Golem Musketeer Witch
Poison
Bomber Elixir Golem Musketeer Witch
Lightning
Knight Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Elixir Golem Musketeer Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Elixir Golem

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Elixir Golem Valkyrie
Arrows
Royal Giant Knight Elixir Golem
Knight
Musketeer Bomber Arrows Witch
Royal Giant
Bomber Arrows Musketeer Witch
Elixir Golem
Bomber Arrows Musketeer Witch
Musketeer
Knight Valkyrie Royal Giant Elixir Golem
Valkyrie
Musketeer Bomber Witch
Witch
Knight Royal Giant Elixir Golem Valkyrie

Defense Synergies 3 5

Bomber
Knight Valkyrie
Arrows
Knight Valkyrie
Knight
Bomber Musketeer Arrows Witch
Royal Giant
Elixir Golem
Musketeer
Knight Valkyrie
Valkyrie
Musketeer Bomber Arrows Witch
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer Valkyrie
Knight Musketeer Valkyrie Witch
Witch Bomber Knight Musketeer Valkyrie
Witch Knight Musketeer Valkyrie
Bomber Arrows Valkyrie
Arrows Bomber Musketeer Valkyrie
Musketeer Arrows Witch
Arrows Musketeer Valkyrie
Witch Musketeer
Knight Bomber Musketeer Valkyrie
Valkyrie Witch Bomber Arrows Knight Musketeer
Arrows Musketeer Witch
Bomber Knight Musketeer Valkyrie Witch
Bomber Valkyrie Arrows Witch
Knight
Bomber Arrows Knight Musketeer Valkyrie Witch
Arrows Valkyrie Bomber Knight Musketeer Witch
Arrows Valkyrie Witch Bomber Knight Musketeer
Musketeer
Bomber Valkyrie Arrows Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Bomber Arrows Knight Musketeer Valkyrie
Knight Musketeer Valkyrie Witch
Valkyrie Knight Musketeer
Knight Musketeer Valkyrie Witch
Arrows Musketeer Witch
Knight Musketeer Valkyrie Witch
Knight Valkyrie
Knight Valkyrie Witch
Witch Musketeer
Knight Musketeer Valkyrie Witch
Arrows Valkyrie
Knight Valkyrie Witch
Bomber Musketeer Valkyrie Witch
Witch Bomber Knight Musketeer Valkyrie
Arrows Valkyrie Bomber Musketeer Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Bomber Arrows Valkyrie
Arrows Musketeer Witch
Bomber Arrows Musketeer Witch
Arrows
Arrows
Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer Witch
Arrows Musketeer
Arrows
Bomber
Bomber Arrows Musketeer
Bomber Arrows Valkyrie Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber Valkyrie Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Witch
Bomber Arrows Musketeer
Arrows
Arrows
Musketeer Witch
Arrows Musketeer Witch
Arrows
Knight Musketeer Valkyrie
Arrows Bomber Musketeer
Arrows
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch

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