My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Mega Minion Zappies Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber Mega Minion Zappies Baby Dragon
Zap
Bomber Royal Giant Zappies
Barbarian Barrel
Bomber Knight Zappies Magic Archer
The Log
Bomber Royal Giant Zappies
Earthquake
Bomber Zappies
Arrows
Bomber Zappies
Royal Delivery
Bomber Knight Mega Minion Zappies Baby Dragon Magic Archer
Fireball
Bomber Mega Minion Zappies Baby Dragon Magic Archer
Poison
Bomber Mega Minion Zappies Magic Archer
Lightning
Knight Mega Minion Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Mega Minion Zappies Baby Dragon Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Baby Dragon
Arrows
Royal Giant Knight Mega Minion
Knight
Mega Minion Baby Dragon Bomber Arrows Zappies Magic Archer
Royal Giant
Bomber Arrows Mega Minion Zappies Baby Dragon Magic Archer
Mega Minion
Knight Arrows Royal Giant Baby Dragon
Zappies
Knight Royal Giant Baby Dragon
Baby Dragon
Knight Bomber Royal Giant Mega Minion Zappies
Magic Archer
Knight Royal Giant

Defense Synergies 3 6

Bomber
Knight
Arrows
Knight Mega Minion
Knight
Bomber Mega Minion Magic Archer Arrows Zappies Baby Dragon
Royal Giant
Mega Minion
Knight Arrows Zappies Baby Dragon
Zappies
Knight Mega Minion
Baby Dragon
Knight Mega Minion
Magic Archer
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion Zappies Baby Dragon Magic Archer
Bomber Knight Mega Minion Zappies
Bomber Knight Mega Minion Zappies
Bomber Knight Mega Minion Zappies
Bomber Arrows
Arrows Bomber Mega Minion Zappies Baby Dragon Magic Archer
Mega Minion Arrows Zappies Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Zappies
Knight Bomber Zappies
Bomber Arrows Knight Mega Minion Zappies Baby Dragon Magic Archer
Arrows Mega Minion Zappies Baby Dragon Magic Archer
Bomber Knight Zappies
Bomber Arrows Mega Minion Zappies Baby Dragon Magic Archer
Knight Zappies
Zappies
Bomber Arrows Knight Zappies
Arrows Bomber Knight Mega Minion Zappies Baby Dragon Magic Archer
Arrows Baby Dragon Bomber Knight Mega Minion Zappies Magic Archer
Zappies
Bomber Arrows Knight Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies
Bomber Arrows Knight Mega Minion Baby Dragon Magic Archer
Zappies Knight
Knight Zappies
Knight Zappies
Arrows Zappies Baby Dragon Magic Archer
Knight Mega Minion Zappies
Knight Zappies
Knight Mega Minion Zappies Baby Dragon Magic Archer
Mega Minion Zappies
Knight Mega Minion Zappies
Arrows
Knight Zappies
Bomber Zappies Baby Dragon Magic Archer
Zappies Bomber Knight Mega Minion Baby Dragon Magic Archer
Arrows Bomber Mega Minion Zappies Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Knight
Bomber Arrows Baby Dragon Magic Archer
Arrows Mega Minion Baby Dragon Magic Archer
Bomber Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Arrows Knight Magic Archer
Arrows Baby Dragon Magic Archer
Knight Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Bomber Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Bomber
Bomber Arrows Mega Minion Baby Dragon Magic Archer
Bomber Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Bomber Baby Dragon Magic Archer
Mega Minion
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Mega Minion Zappies
Mega Minion
Bomber Arrows Magic Archer
Arrows Zappies Magic Archer
Arrows Magic Archer
Zappies Magic Archer
Arrows Mega Minion Zappies Baby Dragon Magic Archer
Arrows
Knight Mega Minion Baby Dragon Magic Archer
Arrows Bomber Baby Dragon Magic Archer
Arrows
Mega Minion
Zappies Baby Dragon Magic Archer
Zappies Magic Archer
Baby Dragon Magic Archer

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