My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Recruits Goblin Cage Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Battle Ram
Giant Snowball
Bomber Royal Recruits Battle Ram
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Knight Royal Recruits Goblin Cage Valkyrie Battle Ram Wizard
The Log
Bomber Royal Recruits Goblin Cage Battle Ram
Earthquake
Bomber Goblin Cage
Arrows
Bomber Royal Recruits
Royal Delivery
Bomber Knight Royal Recruits Goblin Cage Valkyrie Battle Ram Wizard
Fireball
Bomber Goblin Cage Battle Ram Wizard
Poison
Bomber Royal Recruits Goblin Cage Wizard
Lightning
Knight Goblin Cage Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Cage Valkyrie Battle Ram Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Goblin Cage

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Royal Recruits Goblin Cage Valkyrie Battle Ram
Arrows
Knight Battle Ram
Knight
Battle Ram Bomber Arrows Wizard
Royal Recruits
Bomber Battle Ram
Goblin Cage
Bomber Battle Ram
Valkyrie
Bomber Battle Ram Wizard
Battle Ram
Knight Bomber Arrows Royal Recruits Goblin Cage Valkyrie
Wizard
Knight Valkyrie

Defense Synergies 1 9

Bomber
Knight Royal Recruits Goblin Cage Valkyrie
Arrows
Knight Valkyrie
Knight
Bomber Arrows Goblin Cage Wizard
Royal Recruits
Bomber
Goblin Cage
Bomber Knight Wizard
Valkyrie
Bomber Arrows Wizard
Battle Ram
Wizard
Knight Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Royal Recruits Goblin Cage Valkyrie Wizard
Bomber Knight Royal Recruits Goblin Cage Valkyrie
Goblin Cage Bomber Knight Royal Recruits Valkyrie
Royal Recruits Goblin Cage Bomber Knight Valkyrie
Bomber Arrows Royal Recruits Goblin Cage Valkyrie
Arrows Bomber Valkyrie
Arrows Goblin Cage Wizard
Arrows Royal Recruits Goblin Cage Valkyrie
Royal Recruits Goblin Cage
Knight Bomber Royal Recruits Valkyrie
Valkyrie Bomber Arrows Knight Royal Recruits Wizard
Arrows Wizard
Royal Recruits Goblin Cage Bomber Knight Valkyrie Wizard
Bomber Valkyrie Wizard Arrows Royal Recruits Goblin Cage
Royal Recruits Knight Goblin Cage
Royal Recruits Goblin Cage
Wizard Bomber Arrows Knight Royal Recruits Goblin Cage Valkyrie
Arrows Goblin Cage Bomber Knight Royal Recruits Valkyrie Wizard
Arrows Goblin Cage Valkyrie Wizard Bomber Knight Royal Recruits
Royal Recruits Goblin Cage
Bomber Royal Recruits Valkyrie Wizard Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Valkyrie Goblin Cage
Bomber Arrows Knight Valkyrie Wizard
Royal Recruits Knight Goblin Cage Valkyrie
Royal Recruits Valkyrie Knight Goblin Cage
Royal Recruits Knight Goblin Cage Valkyrie
Arrows Wizard
Royal Recruits Knight Goblin Cage Valkyrie
Knight Royal Recruits Goblin Cage Valkyrie
Royal Recruits Goblin Cage Knight Valkyrie
Royal Recruits Goblin Cage
Knight Royal Recruits Goblin Cage Valkyrie
Royal Recruits Arrows Goblin Cage Valkyrie
Royal Recruits Knight Goblin Cage Valkyrie Wizard
Royal Recruits Wizard Bomber Goblin Cage Valkyrie
Royal Recruits Bomber Knight Goblin Cage Valkyrie
Arrows Valkyrie Bomber Royal Recruits Goblin Cage Wizard
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Valkyrie
Arrows
Arrows
Arrows Knight Royal Recruits Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Knight Royal Recruits Valkyrie Wizard
Arrows Wizard
Knight
Arrows
Arrows
Bomber Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Valkyrie Wizard
Arrows Wizard
Arrows Royal Recruits
Arrows Bomber Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Bomber Arrows Wizard
Arrows
Arrows Wizard
Royal Recruits
Arrows Wizard
Arrows
Knight Valkyrie Wizard
Arrows Bomber Wizard
Arrows
Royal Recruits
Royal Recruits
Royal Recruits

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