My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Skeleton Barrel Dark Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Barbarian Barrel Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Dark Prince
Giant Snowball
Bomber Skeleton Barrel
Zap
Bomber Skeleton Barrel Dark Prince
Barbarian Barrel
Bomber Knight Skeleton Barrel Dark Prince Magic Archer
The Log
Bomber Skeleton Barrel Dark Prince
Earthquake
Bomber
Arrows
Bomber Skeleton Barrel
Royal Delivery
Bomber Knight Skeleton Barrel Dark Prince Magic Archer
Fireball
Bomber Skeleton Barrel Magic Archer
Poison
Bomber Skeleton Barrel Magic Archer
Lightning
Knight Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Barbarian Barrel Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Arrows Knight Skeleton Barrel Dark Prince Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Arrows Knight

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Skeleton Barrel Barbarian Barrel Dark Prince Mega Knight
Arrows
Knight Skeleton Barrel Dark Prince Mega Knight
Knight
Skeleton Barrel Bomber Arrows Barbarian Barrel Magic Archer
Skeleton Barrel
Knight Bomber Arrows Dark Prince Magic Archer Mega Knight
Barbarian Barrel
Bomber Knight Dark Prince Mega Knight
Dark Prince
Bomber Arrows Skeleton Barrel Barbarian Barrel Magic Archer
Magic Archer
Knight Skeleton Barrel Dark Prince Mega Knight
Mega Knight
Bomber Arrows Skeleton Barrel Barbarian Barrel Magic Archer

Defense Synergies 3 12

Bomber
Knight Barbarian Barrel Dark Prince
Arrows
Mega Knight Knight Barbarian Barrel Dark Prince
Knight
Bomber Magic Archer Arrows Barbarian Barrel
Skeleton Barrel
Mega Knight
Barbarian Barrel
Bomber Arrows Knight Dark Prince Magic Archer Mega Knight
Dark Prince
Bomber Arrows Barbarian Barrel Magic Archer
Magic Archer
Knight Barbarian Barrel Dark Prince Mega Knight
Mega Knight
Arrows Skeleton Barrel Barbarian Barrel Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Skeleton Barrel Barbarian Barrel Magic Archer
Knight Dark Prince Mega Knight
Mega Knight Bomber Knight Dark Prince
Knight Dark Prince Mega Knight
Bomber Arrows Barbarian Barrel Dark Prince Mega Knight
Arrows Barbarian Barrel Bomber Dark Prince Magic Archer Mega Knight
Arrows Magic Archer
Arrows Skeleton Barrel Barbarian Barrel Magic Archer Mega Knight
Knight Bomber Barbarian Barrel Dark Prince Mega Knight
Bomber Arrows Knight Barbarian Barrel Dark Prince Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight Bomber Knight Dark Prince
Bomber Mega Knight Arrows Barbarian Barrel Dark Prince Magic Archer
Knight Mega Knight
Mega Knight
Mega Knight Bomber Arrows Knight Dark Prince
Arrows Mega Knight Bomber Knight Barbarian Barrel Dark Prince Magic Archer
Arrows Barbarian Barrel Bomber Knight Dark Prince Magic Archer Mega Knight
Bomber Dark Prince Mega Knight Arrows Knight Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Barbarian Barrel Dark Prince
Bomber Arrows Knight Skeleton Barrel Barbarian Barrel Magic Archer Mega Knight
Mega Knight Knight Dark Prince
Dark Prince Mega Knight Knight Barbarian Barrel
Knight Dark Prince Mega Knight
Arrows Skeleton Barrel Magic Archer
Dark Prince Knight
Mega Knight Knight Dark Prince
Mega Knight Knight Barbarian Barrel Dark Prince Magic Archer
Mega Knight Knight Dark Prince
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Knight
Bomber Magic Archer Mega Knight
Bomber Knight Barbarian Barrel Dark Prince Magic Archer
Arrows Mega Knight Bomber Barbarian Barrel Dark Prince Magic Archer
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Arrows Knight Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel Magic Archer
Arrows Skeleton Barrel Barbarian Barrel Magic Archer
Arrows Knight Skeleton Barrel Barbarian Barrel Dark Prince
Bomber Arrows Barbarian Barrel Dark Prince Magic Archer Mega Knight
Arrows Skeleton Barrel Magic Archer
Bomber Arrows Magic Archer
Arrows Skeleton Barrel Barbarian Barrel Magic Archer
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Barbarian Barrel Dark Prince Magic Archer
Arrows Magic Archer
Knight Skeleton Barrel Barbarian Barrel Magic Archer
Arrows Skeleton Barrel Barbarian Barrel Magic Archer
Arrows Skeleton Barrel Barbarian Barrel Magic Archer
Bomber Arrows Skeleton Barrel Barbarian Barrel Magic Archer
Magic Archer Arrows Skeleton Barrel Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Bomber
Bomber Arrows Skeleton Barrel Barbarian Barrel Dark Prince Magic Archer Mega Knight
Bomber Arrows Skeleton Barrel Barbarian Barrel Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows Skeleton Barrel Barbarian Barrel
Arrows Bomber Barbarian Barrel Dark Prince Magic Archer Mega Knight
Arrows Skeleton Barrel Barbarian Barrel Magic Archer
Arrows Skeleton Barrel Magic Archer Mega Knight
Arrows Skeleton Barrel Barbarian Barrel Magic Archer
Arrows Magic Archer
Skeleton Barrel
Bomber Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Skeleton Barrel Barbarian Barrel Dark Prince Magic Archer
Arrows Magic Archer
Arrows Barbarian Barrel
Knight Dark Prince Magic Archer Mega Knight
Arrows Bomber Skeleton Barrel Magic Archer
Arrows
Dark Prince Mega Knight
Magic Archer
Magic Archer
Skeleton Barrel Barbarian Barrel Dark Prince Magic Archer Mega Knight
Mega Knight

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