My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tombstone Baby Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Tombstone Dart Goblin Baby Dragon
Zap
Bomber Tombstone Dart Goblin
Barbarian Barrel
Bomber Knight Tombstone Dart Goblin
The Log
Bomber Tombstone Dart Goblin
Earthquake
Bomber Tombstone
Arrows
Bomber Tombstone Dart Goblin
Royal Delivery
Bomber Knight Dart Goblin Baby Dragon
Fireball
Bomber Tombstone Dart Goblin Baby Dragon
Poison
Bomber Tombstone Dart Goblin
Lightning
Knight Tombstone Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Tombstone Dart Goblin Fireball Baby Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Tombstone

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Baby Dragon
Arrows
Fireball Knight
Knight
Dart Goblin Baby Dragon Bomber Arrows Fireball
Tombstone
Dart Goblin
Knight Baby Dragon
Fireball
Arrows Knight Baby Dragon
Baby Dragon
Knight Bomber Dart Goblin Fireball
Goblinstein

Defense Synergies 3 9

Bomber
Knight Tombstone
Arrows
Knight Tombstone Fireball
Knight
Bomber Dart Goblin Arrows Fireball Baby Dragon
Tombstone
Dart Goblin Bomber Arrows Fireball Baby Dragon
Dart Goblin
Knight Tombstone Baby Dragon
Fireball
Arrows Knight Tombstone
Baby Dragon
Knight Tombstone Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone Dart Goblin Fireball Baby Dragon
Knight Tombstone Dart Goblin
Bomber Knight Tombstone Dart Goblin
Knight Tombstone Dart Goblin
Bomber Arrows Tombstone Fireball
Arrows Fireball Bomber Dart Goblin Baby Dragon
Dart Goblin Arrows Tombstone Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Tombstone
Knight Bomber Dart Goblin
Dart Goblin Bomber Arrows Knight Tombstone Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Tombstone Bomber Knight Fireball
Bomber Fireball Arrows Tombstone Dart Goblin Baby Dragon
Knight Tombstone
Fireball Goblinstein
Bomber Arrows Knight Tombstone Fireball
Arrows Tombstone Fireball Bomber Knight Dart Goblin Baby Dragon
Arrows Baby Dragon Bomber Knight Tombstone Dart Goblin Fireball
Dart Goblin
Bomber Arrows Knight Dart Goblin Fireball Baby Dragon
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball
Fireball Bomber Arrows Knight Baby Dragon
Tombstone Knight
Knight Fireball
Knight Tombstone
Arrows Fireball Goblinstein Dart Goblin Baby Dragon
Knight Tombstone Dart Goblin Fireball
Knight
Goblinstein Knight Tombstone Fireball Baby Dragon
Tombstone Dart Goblin
Knight Tombstone Dart Goblin
Arrows Fireball
Knight Tombstone Fireball
Bomber Dart Goblin Fireball Baby Dragon
Tombstone Bomber Knight Dart Goblin Fireball Baby Dragon Goblinstein
Arrows Bomber Dart Goblin Fireball Baby Dragon
Bomber Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Dart Goblin Baby Dragon
Arrows Fireball Dart Goblin Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Knight Dart Goblin Fireball
Bomber Fireball Arrows Baby Dragon Goblinstein
Arrows Fireball Goblinstein Dart Goblin Baby Dragon
Bomber Arrows Dart Goblin Baby Dragon
Arrows Fireball Dart Goblin Baby Dragon
Arrows Fireball Dart Goblin
Fireball
Arrows Knight Dart Goblin Fireball
Fireball Arrows Dart Goblin Baby Dragon
Knight Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Bomber Arrows Dart Goblin Fireball Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Arrows Fireball
Bomber
Bomber Arrows Dart Goblin Fireball Baby Dragon
Bomber Arrows Dart Goblin Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Bomber Fireball Baby Dragon Goblinstein
Arrows Fireball Dart Goblin Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Goblinstein
Fireball
Bomber Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Fireball
Tombstone Dart Goblin Fireball Goblinstein
Fireball Arrows Dart Goblin Baby Dragon
Arrows Fireball
Fireball Knight Dart Goblin Baby Dragon
Arrows Bomber Dart Goblin Fireball Baby Dragon
Arrows Fireball
Dart Goblin
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon
Fireball Dart Goblin

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