My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Knight Elite Barbarians Valkyrie Wizard
The Log
Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Bomber Elite Barbarians Hog Rider Wizard
Poison
Bomber Wizard
Lightning
Knight Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Fireball Valkyrie Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Fireball

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Valkyrie Hog Rider
Arrows
Elite Barbarians Fireball Hog Rider Knight
Knight
Hog Rider Bomber Arrows Elite Barbarians Fireball Wizard
Elite Barbarians
Arrows Valkyrie Bomber Knight Fireball Hog Rider Wizard
Fireball
Arrows Hog Rider Knight Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Bomber Wizard
Hog Rider
Arrows Knight Fireball Valkyrie Bomber Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Valkyrie Hog Rider

Defense Synergies 2 9

Bomber
Knight Valkyrie
Arrows
Knight Fireball Valkyrie
Knight
Bomber Arrows Fireball Wizard
Elite Barbarians
Valkyrie Wizard
Fireball
Arrows Knight Valkyrie
Valkyrie
Elite Barbarians Bomber Arrows Fireball Wizard
Hog Rider
Wizard
Knight Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Valkyrie Wizard
Elite Barbarians Knight Valkyrie
Bomber Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie
Bomber Arrows Elite Barbarians Fireball Valkyrie
Arrows Fireball Bomber Valkyrie
Arrows Fireball Wizard
Arrows Fireball Valkyrie
Elite Barbarians
Knight Elite Barbarians Bomber Valkyrie
Valkyrie Bomber Arrows Knight Fireball Wizard
Arrows Fireball Wizard
Bomber Knight Elite Barbarians Fireball Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Arrows
Elite Barbarians Knight
Elite Barbarians Fireball
Wizard Bomber Arrows Knight Elite Barbarians Fireball Valkyrie
Arrows Fireball Valkyrie Bomber Knight Elite Barbarians Wizard
Arrows Valkyrie Wizard Bomber Knight Fireball
Elite Barbarians
Bomber Valkyrie Wizard Arrows Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Fireball
Fireball Bomber Arrows Knight Elite Barbarians Valkyrie Wizard
Knight Elite Barbarians Valkyrie
Valkyrie Knight Elite Barbarians Fireball
Knight Elite Barbarians Valkyrie
Arrows Fireball Wizard
Knight Elite Barbarians Fireball Valkyrie
Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Fireball Valkyrie
Knight Elite Barbarians Valkyrie
Arrows Elite Barbarians Fireball Valkyrie
Elite Barbarians Knight Fireball Valkyrie Wizard
Wizard Bomber Fireball Valkyrie
Elite Barbarians Bomber Knight Fireball Valkyrie
Arrows Valkyrie Bomber Elite Barbarians Fireball Wizard
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Valkyrie
Bomber Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard
Bomber Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Elite Barbarians Fireball
Arrows Knight Fireball Valkyrie Wizard
Fireball Arrows Wizard
Knight Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Bomber
Bomber Arrows Fireball Wizard
Bomber Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Bomber Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Elite Barbarians Arrows Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Knight Valkyrie Wizard
Arrows Bomber Fireball Wizard
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball
Fireball Wizard

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