My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Goblin Cage Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Mega Minion Goblin Barrel Skeleton Army
Zap
Bomber Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Goblin Cage Wizard Goblin Barrel Skeleton Army
The Log
Bomber Goblin Cage Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Cage Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Mega Minion Goblin Cage Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Bomber Mega Minion Goblin Cage Wizard Goblin Barrel Skeleton Army
Poison
Bomber Mega Minion Goblin Cage Wizard Skeleton Army
Lightning
Mega Minion Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mega Minion Goblin Barrel Skeleton Army Goblin Cage Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Mega Minion Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage P.E.K.K.A
Arrows
P.E.K.K.A Mega Minion Goblin Barrel
Mega Minion
Arrows
Goblin Cage
Bomber Goblin Barrel
Wizard
P.E.K.K.A
Goblin Barrel
Arrows Goblin Cage Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Bomber Wizard Goblin Barrel

Defense Synergies 0 11

Bomber
Goblin Cage P.E.K.K.A
Arrows
Mega Minion P.E.K.K.A
Mega Minion
Arrows Goblin Cage Wizard Skeleton Army
Goblin Cage
Bomber Mega Minion Wizard Skeleton Army
Wizard
Mega Minion Goblin Cage Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Mega Minion Goblin Cage Wizard
P.E.K.K.A
Bomber Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Goblin Cage Wizard
Skeleton Army P.E.K.K.A Bomber Mega Minion Goblin Cage
Goblin Cage Skeleton Army P.E.K.K.A Bomber Mega Minion
Goblin Cage Skeleton Army P.E.K.K.A Bomber Mega Minion
Bomber Arrows Goblin Cage Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bomber Mega Minion
Mega Minion Arrows Goblin Cage Wizard
Arrows Goblin Cage P.E.K.K.A
P.E.K.K.A Goblin Cage Skeleton Army
Skeleton Army Bomber
Skeleton Army Bomber Arrows Mega Minion Wizard
Arrows Mega Minion Wizard
Goblin Cage Skeleton Army P.E.K.K.A Bomber Wizard
Bomber Wizard Skeleton Army Arrows Mega Minion Goblin Cage P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Cage
Skeleton Army Goblin Cage P.E.K.K.A
Wizard Bomber Arrows Goblin Cage Skeleton Army P.E.K.K.A
Arrows Goblin Cage Bomber Mega Minion Wizard Skeleton Army
Arrows Goblin Cage Wizard Bomber Mega Minion
P.E.K.K.A Goblin Cage
Bomber Wizard Skeleton Army Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage P.E.K.K.A
Bomber Arrows Mega Minion Wizard
Skeleton Army P.E.K.K.A Goblin Cage
Skeleton Army P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Skeleton Army
Arrows Wizard
Skeleton Army P.E.K.K.A Mega Minion Goblin Cage
P.E.K.K.A Goblin Cage Skeleton Army
Goblin Cage P.E.K.K.A Mega Minion Skeleton Army
P.E.K.K.A Mega Minion Goblin Cage Skeleton Army
P.E.K.K.A Mega Minion Goblin Cage
Skeleton Army P.E.K.K.A Arrows Goblin Cage
Skeleton Army P.E.K.K.A Goblin Cage Wizard
Wizard Bomber Goblin Cage Skeleton Army
Skeleton Army Bomber Mega Minion Goblin Cage P.E.K.K.A
Arrows Bomber Mega Minion Goblin Cage Wizard P.E.K.K.A
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Mega Minion
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Mega Minion Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard
Mega Minion
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Mega Minion Wizard
Mega Minion
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Skeleton Army
Arrows Mega Minion Wizard
Arrows
Mega Minion Wizard
Arrows Bomber Wizard
Arrows
Mega Minion P.E.K.K.A

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