My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Mega Minion Witch
Zap
Bomber Inferno Tower Witch
Barbarian Barrel
Bomber Inferno Tower Wizard Witch
The Log
Bomber Mini P.E.K.K.A Witch
Earthquake
Bomber Inferno Tower Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mega Minion Mini P.E.K.K.A Wizard Witch
Fireball
Bomber Mega Minion Inferno Tower Wizard Witch
Poison
Bomber Mega Minion Inferno Tower Wizard Witch
Lightning
Mega Minion Mini P.E.K.K.A Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mega Minion Mini P.E.K.K.A Giant Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A
Arrows
Giant Mega Minion Mini P.E.K.K.A
Mega Minion
Giant Arrows
Mini P.E.K.K.A
Giant Bomber Arrows Wizard
Giant
Bomber Arrows Mega Minion Mini P.E.K.K.A Wizard Witch
Inferno Tower
Wizard
Mini P.E.K.K.A Giant
Witch
Giant

Defense Synergies 0 9

Bomber
Mini P.E.K.K.A
Arrows
Mega Minion Mini P.E.K.K.A Inferno Tower
Mega Minion
Arrows Inferno Tower Wizard Witch
Mini P.E.K.K.A
Bomber Arrows Wizard Witch
Giant
Inferno Tower
Arrows Mega Minion
Wizard
Mega Minion Mini P.E.K.K.A
Witch
Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Mega Minion Witch
Mini P.E.K.K.A Inferno Tower Witch Bomber Mega Minion
Mini P.E.K.K.A Inferno Tower Witch Mega Minion
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Mega Minion
Mega Minion Inferno Tower Arrows Wizard Witch
Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Witch
Bomber Mini P.E.K.K.A Inferno Tower
Witch Bomber Arrows Mega Minion Wizard
Arrows Mega Minion Inferno Tower Wizard Witch
Mini P.E.K.K.A Inferno Tower Bomber Wizard Witch
Bomber Wizard Arrows Mega Minion Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A
Wizard Bomber Arrows Mini P.E.K.K.A Inferno Tower Witch
Arrows Bomber Mega Minion Wizard Witch
Arrows Wizard Witch Bomber Mega Minion
Mini P.E.K.K.A Inferno Tower
Bomber Wizard Arrows Mini P.E.K.K.A Witch
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower Witch
Bomber Arrows Mega Minion Mini P.E.K.K.A Wizard
Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Witch
Arrows Wizard Witch
Mini P.E.K.K.A Mega Minion Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower
Mega Minion Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower Witch Mega Minion
Mega Minion Mini P.E.K.K.A Inferno Tower Witch
Arrows
Mini P.E.K.K.A Inferno Tower Wizard Witch
Wizard Bomber Witch
Inferno Tower Witch Bomber Mega Minion Mini P.E.K.K.A
Arrows Bomber Mega Minion Mini P.E.K.K.A Inferno Tower Wizard Witch
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Mega Minion Witch
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mega Minion Mini P.E.K.K.A Wizard
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Bomber Wizard Witch
Mega Minion Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Mega Minion Wizard Witch
Mega Minion Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Arrows Wizard
Witch
Arrows Mega Minion Wizard Witch
Arrows
Mega Minion Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows
Mega Minion
Witch
Witch
Witch
Wizard

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