My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Curse Giant Skeleton
Giant Snowball
Bomber Hog Rider Goblin Curse Witch
Zap
Bomber Goblin Curse Witch
Barbarian Barrel
Bomber Goblin Curse Witch Giant Skeleton
The Log
Bomber Mini P.E.K.K.A Hog Rider Goblin Curse Witch Giant Skeleton
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Goblin Curse Witch
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Witch Giant Skeleton
Fireball
Bomber Hog Rider Witch
Poison
Bomber Goblin Curse Witch
Lightning
Mini P.E.K.K.A Witch Archer Queen
Rocket
Hog Rider Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Goblin Curse Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Curse Arrows Mini P.E.K.K.A Hog Rider Witch Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Curse Arrows Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Hog Rider Goblin Curse Giant Skeleton
Arrows
Hog Rider Goblin Curse Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bomber Arrows Hog Rider Giant Skeleton
Hog Rider
Arrows Bomber Mini P.E.K.K.A Witch Giant Skeleton Archer Queen
Goblin Curse
Arrows Bomber
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Bomber Arrows Mini P.E.K.K.A Hog Rider Witch Archer Queen
Archer Queen
Hog Rider Giant Skeleton

Defense Synergies 0 5

Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Bomber Arrows Witch
Hog Rider
Goblin Curse
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Arrows Witch
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Mini P.E.K.K.A Goblin Curse Witch
Mini P.E.K.K.A Witch Bomber Goblin Curse Giant Skeleton
Mini P.E.K.K.A Witch Goblin Curse
Bomber Arrows Mini P.E.K.K.A Giant Skeleton
Arrows Bomber
Arrows Goblin Curse Witch
Arrows Giant Skeleton
Mini P.E.K.K.A Witch Goblin Curse Archer Queen
Bomber Mini P.E.K.K.A Giant Skeleton
Goblin Curse Witch Bomber Arrows Giant Skeleton
Arrows Goblin Curse Witch
Mini P.E.K.K.A Bomber Goblin Curse Witch Giant Skeleton
Bomber Arrows Mini P.E.K.K.A Goblin Curse Witch
Mini P.E.K.K.A Goblin Curse
Mini P.E.K.K.A Goblin Curse
Bomber Arrows Mini P.E.K.K.A Witch
Arrows Bomber Witch
Arrows Witch Bomber Goblin Curse Giant Skeleton
Mini P.E.K.K.A Goblin Curse
Bomber Arrows Mini P.E.K.K.A Goblin Curse Witch Giant Skeleton
Mini P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Giant Skeleton
Bomber Arrows Mini P.E.K.K.A
Giant Skeleton Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Goblin Curse Witch
Arrows Goblin Curse Witch
Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Curse
Giant Skeleton Mini P.E.K.K.A Witch
Witch Goblin Curse
Mini P.E.K.K.A Witch Giant Skeleton
Arrows Giant Skeleton Archer Queen
Mini P.E.K.K.A Giant Skeleton Goblin Curse Witch
Bomber Goblin Curse Witch
Witch Bomber Mini P.E.K.K.A Giant Skeleton Archer Queen
Arrows Bomber Mini P.E.K.K.A Goblin Curse Witch Giant Skeleton Archer Queen
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Goblin Curse
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Arrows Goblin Curse
Arrows Goblin Curse Witch
Bomber Arrows Witch
Arrows Goblin Curse
Arrows
Mini P.E.K.K.A
Arrows
Arrows Goblin Curse Archer Queen
Arrows
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A
Bomber Arrows Goblin Curse Witch
Giant Skeleton
Arrows
Arrows
Arrows Goblin Curse Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows Goblin Curse
Arrows Goblin Curse Witch
Witch
Mini P.E.K.K.A
Bomber Arrows
Arrows
Giant Skeleton
Arrows Goblin Curse
Witch
Arrows Goblin Curse Witch Archer Queen
Arrows
Mini P.E.K.K.A
Arrows Bomber
Arrows Giant Skeleton Archer Queen
Archer Queen
Witch Giant Skeleton Archer Queen
Witch Archer Queen
Witch Giant Skeleton Archer Queen

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