My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Goblin Barrel Guards
Giant Snowball
Bomber Battle Ram Goblin Barrel Guards
Zap
Bomber Battle Ram Goblin Barrel Guards Goblin Giant
Barbarian Barrel
Bomber Battle Ram Wizard Goblin Barrel Guards
The Log
Bomber Mini P.E.K.K.A Battle Ram Goblin Barrel Guards
Earthquake
Bomber Goblin Barrel Guards
Arrows
Bomber Goblin Barrel Guards
Royal Delivery
Bomber Mini P.E.K.K.A Battle Ram Wizard Goblin Barrel Guards
Fireball
Bomber Battle Ram Wizard Goblin Barrel
Poison
Bomber Wizard Guards
Lightning
Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Guards Mini P.E.K.K.A Battle Ram Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Barrel Guards

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Battle Ram Goblin Giant
Arrows
Mini P.E.K.K.A Battle Ram Goblin Barrel Goblin Giant
Mini P.E.K.K.A
Bomber Arrows Wizard Goblin Giant
Battle Ram
Bomber Arrows Goblin Barrel
Wizard
Mini P.E.K.K.A Goblin Giant
Goblin Barrel
Arrows Battle Ram Guards Goblin Giant
Guards
Goblin Barrel
Goblin Giant
Bomber Arrows Mini P.E.K.K.A Wizard Goblin Barrel

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A Guards
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Wizard Guards
Battle Ram
Wizard
Mini P.E.K.K.A Guards
Goblin Barrel
Guards
Bomber Mini P.E.K.K.A Wizard
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Goblin Giant
Mini P.E.K.K.A
Mini P.E.K.K.A Bomber
Mini P.E.K.K.A Guards
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Guards
Arrows Wizard
Arrows Goblin Giant
Mini P.E.K.K.A
Guards Bomber Mini P.E.K.K.A
Guards Bomber Arrows Wizard Goblin Giant
Arrows Wizard
Mini P.E.K.K.A Bomber Wizard Guards
Bomber Wizard Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Wizard Guards
Arrows Wizard Bomber Guards
Mini P.E.K.K.A
Bomber Wizard Arrows Mini P.E.K.K.A Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Bomber Arrows Mini P.E.K.K.A Wizard
Guards Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Guards Goblin Giant
Mini P.E.K.K.A Guards Goblin Giant
Arrows Wizard Goblin Giant
Mini P.E.K.K.A Guards Goblin Giant
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Guards Goblin Giant
Mini P.E.K.K.A Guards
Arrows Guards Goblin Giant
Mini P.E.K.K.A Wizard Guards Goblin Giant
Wizard Bomber
Guards Bomber Mini P.E.K.K.A Goblin Giant
Arrows Bomber Mini P.E.K.K.A Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows Goblin Giant
Arrows Guards
Bomber Wizard Arrows
Arrows Wizard Goblin Giant
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Guards
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard Guards
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows
Arrows Wizard
Guards
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows
Guards
Goblin Giant
Wizard

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