My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Balloon
Giant Snowball
Bomber Hog Rider Balloon
Zap
Bomber Balloon
Barbarian Barrel
Bomber Valkyrie Wizard Electro Wizard
The Log
Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Hog Rider Wizard Balloon Electro Wizard
Fireball
Bomber Hog Rider Wizard Balloon Electro Wizard
Poison
Bomber Wizard Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Valkyrie Hog Rider
Arrows
Hog Rider Balloon Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Valkyrie Hog Rider Wizard Electro Wizard
Valkyrie
Hog Rider Balloon Bomber Mini P.E.K.K.A Wizard Electro Wizard
Hog Rider
Arrows Valkyrie Bomber Mini P.E.K.K.A Wizard Balloon Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Balloon
Balloon
Arrows Valkyrie Hog Rider Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Balloon

Defense Synergies 1 10

Bomber
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Electro Wizard Bomber Arrows Valkyrie Wizard
Valkyrie
Bomber Arrows Mini P.E.K.K.A Wizard Electro Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Balloon
Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Bomber Arrows Mini P.E.K.K.A Valkyrie
Arrows Bomber Valkyrie Electro Wizard
Electro Wizard Arrows Wizard
Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Bomber Arrows Wizard
Arrows Wizard Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Wizard Electro Wizard
Bomber Valkyrie Wizard Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Bomber Arrows Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie Bomber Wizard Electro Wizard
Arrows Valkyrie Wizard Bomber Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Valkyrie Wizard Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard Bomber Arrows Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Arrows Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard
Wizard Bomber Valkyrie
Electro Wizard Bomber Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Bomber Mini P.E.K.K.A Wizard Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Electro Wizard
Bomber Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Bomber Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Bomber Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Arrows Bomber Wizard
Arrows
Electro Wizard
Electro Wizard
Electro Wizard
Wizard

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