My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Balloon Bandit
Giant Snowball
Bomber Skeleton Army Witch Balloon
Zap
Bomber Skeleton Army Witch Balloon Bandit
Barbarian Barrel
Bomber Wizard Skeleton Army Witch Bandit
The Log
Bomber Mini P.E.K.K.A Skeleton Army Witch Bandit
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Skeleton Army Witch Balloon Bandit
Fireball
Bomber Wizard Skeleton Army Witch Balloon Bandit
Poison
Bomber Wizard Skeleton Army Witch Balloon
Lightning
Mini P.E.K.K.A Wizard Witch Balloon Bandit
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Bandit Mini P.E.K.K.A Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Skeleton Army Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Bandit
Arrows
Balloon Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bomber Arrows Wizard
Wizard
Mini P.E.K.K.A Balloon Bandit
Skeleton Army
Witch
Bandit
Balloon
Arrows Wizard Bandit
Bandit
Bomber Arrows Wizard Witch Balloon

Defense Synergies 0 11

Bomber
Mini P.E.K.K.A Bandit
Arrows
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bomber Arrows Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army
Mini P.E.K.K.A Wizard Bandit
Witch
Mini P.E.K.K.A Bandit
Balloon
Bandit
Bomber Arrows Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Mini P.E.K.K.A Skeleton Army Witch Bandit
Mini P.E.K.K.A Skeleton Army Witch Bomber Bandit
Mini P.E.K.K.A Skeleton Army Witch Bandit
Bomber Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Bomber Bandit
Arrows Wizard Witch
Arrows Bandit
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A Bandit
Skeleton Army Witch Bomber Arrows Wizard Bandit
Arrows Wizard Witch
Mini P.E.K.K.A Skeleton Army Bomber Wizard Witch Bandit
Bomber Wizard Skeleton Army Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army Mini P.E.K.K.A Bandit
Wizard Bomber Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Bomber Wizard Skeleton Army Witch Bandit
Arrows Wizard Witch Bomber Bandit
Mini P.E.K.K.A
Bomber Wizard Skeleton Army Arrows Mini P.E.K.K.A Witch Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch Bandit
Bandit Bomber Arrows Mini P.E.K.K.A Wizard
Skeleton Army Bandit Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Bandit
Mini P.E.K.K.A Skeleton Army Witch Bandit
Arrows Wizard Witch
Mini P.E.K.K.A Skeleton Army Witch Bandit
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch Bandit
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Wizard Witch Bandit
Wizard Bomber Skeleton Army Witch
Skeleton Army Witch Bomber Mini P.E.K.K.A
Arrows Bomber Mini P.E.K.K.A Wizard Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Bomber Wizard Arrows
Arrows Wizard Witch
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Wizard Bandit
Mini P.E.K.K.A
Arrows Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Bomber Arrows Wizard Witch Bandit
Arrows Wizard Bandit
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Wizard Bandit
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Bomber Wizard Witch
Witch
Arrows Wizard Witch Bandit
Arrows Wizard Witch Bandit
Arrows Bandit
Arrows Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Bomber Arrows Wizard Bandit
Arrows
Arrows Wizard
Skeleton Army Witch Bandit
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Bomber Wizard
Arrows
Witch
Witch
Witch Bandit
Wizard

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