My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Barbarians
Zap
Bomber Minions
Barbarian Barrel
Bomber Barbarians Bomb Tower Wizard
The Log
Bomber Barbarians
Earthquake
Bomber Barbarians Bomb Tower
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Wizard
Fireball
Bomber Minions Barbarians Bomb Tower Wizard
Poison
Bomber Minions Barbarians Bomb Tower Wizard
Lightning
Bomb Tower Wizard
Rocket
Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Fireball Bomb Tower Barbarians Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Minions Fireball

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions
Arrows
Fireball Lightning
Minions
Bomber
Barbarians
Fireball
Arrows
Bomb Tower
Wizard
Lightning
Arrows

Defense Synergies 0 5

Bomber
Arrows
Barbarians Fireball Bomb Tower Lightning
Minions
Barbarians
Arrows
Fireball
Arrows Bomb Tower
Bomb Tower
Arrows Fireball
Wizard
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Minions Fireball Wizard
Barbarians Bomb Tower Minions
Barbarians Bomb Tower Bomber Minions Lightning
Barbarians Bomb Tower Minions
Lightning Bomber Arrows Barbarians Fireball Bomb Tower
Arrows Fireball Bomber Minions Bomb Tower
Minions Lightning Arrows Fireball Bomb Tower Wizard
Lightning Arrows Barbarians Fireball Bomb Tower
Barbarians Minions Bomb Tower
Bomber Barbarians
Minions Barbarians Bomber Arrows Fireball Bomb Tower Wizard
Arrows Minions Fireball Wizard
Barbarians Bomb Tower Bomber Minions Fireball Wizard Lightning
Bomber Fireball Bomb Tower Wizard Arrows Minions Barbarians
Barbarians Bomb Tower
Barbarians Bomb Tower Fireball Lightning
Barbarians Bomb Tower Wizard Bomber Arrows Minions Fireball
Arrows Fireball Bomb Tower Bomber Minions Barbarians Wizard
Arrows Bomb Tower Wizard Bomber Minions Barbarians Fireball
Barbarians Bomb Tower
Bomber Wizard Arrows Minions Barbarians Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Arrows Bomb Tower Wizard Lightning
Barbarians Minions Bomb Tower Lightning
Lightning Barbarians Fireball
Barbarians
Arrows Fireball Wizard Minions Bomb Tower
Minions Barbarians Fireball Bomb Tower Lightning
Barbarians Bomb Tower
Lightning Minions Barbarians Fireball Bomb Tower
Barbarians
Minions Barbarians Bomb Tower
Lightning Arrows Barbarians Fireball
Barbarians Lightning Fireball Bomb Tower Wizard
Wizard Bomber Barbarians Fireball Bomb Tower
Barbarians Bomber Minions Fireball Bomb Tower Lightning
Arrows Minions Bomber Barbarians Fireball Bomb Tower Wizard
Bomber Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows
Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Barbarians Fireball
Bomber Fireball Wizard Arrows
Arrows Fireball Wizard Minions
Bomber Arrows Wizard
Arrows Fireball Wizard Lightning
Arrows Fireball Wizard Lightning
Lightning Minions Fireball
Lightning Arrows Fireball Wizard
Fireball Lightning Arrows Wizard
Lightning Fireball
Lightning Arrows Minions Fireball
Lightning Arrows Fireball
Lightning Bomber Arrows Fireball Wizard
Lightning Arrows Fireball Wizard
Lightning Arrows Fireball
Bomber Minions Lightning
Lightning Bomber Arrows Fireball Wizard
Lightning Bomber Arrows Fireball Wizard
Lightning Minions Fireball
Lightning Arrows Fireball Wizard
Lightning
Lightning Arrows Barbarians Fireball
Arrows Bomber Fireball Wizard
Arrows Fireball Wizard Lightning
Fireball Lightning Arrows Wizard
Fireball Lightning Arrows
Lightning Arrows Fireball Wizard
Lightning Minions Fireball Wizard
Lightning Fireball
Lightning Bomber Arrows Fireball Wizard
Lightning Arrows Fireball
Arrows Fireball Wizard Lightning
Lightning Minions Barbarians Fireball
Fireball Lightning Arrows Wizard
Arrows Fireball
Fireball Lightning Wizard
Arrows Bomber Fireball Wizard Lightning
Lightning Arrows Fireball
Minions Fireball Lightning
Fireball Lightning
Lightning Fireball
Fireball Lightning Wizard

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