My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Miner
Giant Snowball
Bomber Minions Barbarians Witch Miner
Zap
Bomber Minions Royal Giant Witch
Barbarian Barrel
Bomber Barbarians Witch Ice Wizard
The Log
Bomber Barbarians Royal Giant Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Barbarians Witch Miner Ice Wizard
Fireball
Bomber Minions Barbarians Witch Ice Wizard
Poison
Bomber Minions Barbarians Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Miner Ice Wizard Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Miner

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Miner
Arrows
Royal Giant Miner
Minions
Royal Giant Miner Bomber
Barbarians
Royal Giant
Bomber Arrows Minions Miner Ice Wizard Witch
Witch
Royal Giant Miner
Miner
Minions Royal Giant Bomber Arrows Witch
Ice Wizard
Royal Giant

Defense Synergies 0 5

Bomber
Miner
Arrows
Barbarians Ice Wizard
Minions
Ice Wizard
Barbarians
Arrows
Royal Giant
Witch
Ice Wizard
Miner
Bomber
Ice Wizard
Arrows Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Barbarians Minions Witch Ice Wizard
Barbarians Witch Bomber Minions Ice Wizard
Barbarians Witch Minions Ice Wizard
Bomber Arrows Barbarians
Arrows Bomber Minions Ice Wizard
Minions Arrows Witch Ice Wizard
Arrows Barbarians
Barbarians Witch Minions Ice Wizard
Bomber Barbarians Miner Ice Wizard
Minions Barbarians Witch Ice Wizard Bomber Arrows
Arrows Minions Witch Ice Wizard
Barbarians Bomber Minions Witch Ice Wizard
Bomber Arrows Minions Barbarians Witch
Barbarians
Barbarians
Barbarians Bomber Arrows Minions Witch
Arrows Bomber Minions Barbarians Witch Ice Wizard
Arrows Witch Bomber Minions Barbarians Ice Wizard
Barbarians
Bomber Arrows Minions Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Bomber Arrows Miner
Barbarians Minions Witch
Barbarians
Barbarians Witch
Arrows Minions Witch Ice Wizard
Minions Barbarians Witch Ice Wizard
Barbarians
Minions Barbarians Witch
Witch Barbarians
Minions Barbarians Witch
Arrows Barbarians
Barbarians Witch
Bomber Barbarians Witch
Barbarians Witch Bomber Minions
Arrows Minions Bomber Barbarians Witch Ice Wizard
Bomber Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner Ice Wizard
Arrows Miner
Arrows Barbarians
Bomber Arrows
Arrows Minions Witch Ice Wizard
Bomber Arrows Witch
Arrows Ice Wizard
Arrows Miner
Minions
Miner Arrows
Arrows
Miner
Arrows Minions
Arrows
Bomber Arrows Witch
Arrows
Arrows
Bomber Minions
Bomber Arrows
Bomber Arrows Witch Miner
Minions
Arrows
Arrows Barbarians
Arrows Bomber Witch Ice Wizard
Witch
Arrows Miner Witch Ice Wizard
Arrows Witch Miner
Miner Arrows
Arrows Witch Ice Wizard
Minions Witch
Bomber Arrows Miner
Arrows
Arrows
Minions Barbarians Witch
Arrows Witch Ice Wizard
Arrows
Miner
Arrows Bomber
Arrows
Minions Witch
Witch
Witch Miner

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