My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Wizard P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elixir Golem
Giant Snowball
Bomber Minions
Zap
Bomber Minions Inferno Tower
Barbarian Barrel
Bomber Elixir Golem Inferno Tower Wizard
The Log
Bomber Elixir Golem
Earthquake
Bomber Elixir Golem Inferno Tower
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Elixir Golem Wizard P.E.K.K.A Mother Witch
Fireball
Bomber Minions Elixir Golem Inferno Tower Wizard Mother Witch
Poison
Bomber Minions Elixir Golem Inferno Tower Wizard Mother Witch
Lightning
Inferno Tower Wizard Mother Witch
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Elixir Golem Mother Witch Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elixir Golem P.E.K.K.A
Arrows
P.E.K.K.A Elixir Golem Mother Witch
Minions
Bomber Elixir Golem P.E.K.K.A
Elixir Golem
Bomber Arrows Minions Wizard Mother Witch
Inferno Tower
Wizard
Elixir Golem P.E.K.K.A
P.E.K.K.A
Arrows Bomber Minions Wizard Mother Witch
Mother Witch
Arrows Elixir Golem P.E.K.K.A

Defense Synergies 0 7

Bomber
P.E.K.K.A
Arrows
Inferno Tower P.E.K.K.A Mother Witch
Minions
Inferno Tower P.E.K.K.A
Elixir Golem
Inferno Tower
Arrows Minions
Wizard
P.E.K.K.A
P.E.K.K.A
Bomber Arrows Minions Wizard
Mother Witch
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Inferno Tower Wizard
Inferno Tower P.E.K.K.A Minions
Inferno Tower P.E.K.K.A Bomber Minions
Inferno Tower P.E.K.K.A Minions
Bomber Arrows P.E.K.K.A
Arrows Bomber Minions Mother Witch
Minions Inferno Tower Arrows Wizard
Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Minions
Bomber Inferno Tower
Minions Mother Witch Bomber Arrows Wizard
Arrows Minions Inferno Tower Wizard
Inferno Tower P.E.K.K.A Bomber Minions Wizard
Bomber Wizard Arrows Minions P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Wizard Bomber Arrows Minions Inferno Tower P.E.K.K.A
Arrows Bomber Minions Wizard
Arrows Wizard Bomber Minions Mother Witch
P.E.K.K.A Inferno Tower
Bomber Wizard Arrows Minions P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A
Bomber Arrows Wizard
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
Arrows Wizard Mother Witch Minions
P.E.K.K.A Minions Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Arrows
P.E.K.K.A Inferno Tower Wizard
Wizard Bomber
Inferno Tower Bomber Minions P.E.K.K.A
Arrows Minions Bomber Inferno Tower Wizard P.E.K.K.A Mother Witch
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Mother Witch Minions
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Minions
Bomber Arrows Wizard
Bomber Arrows Wizard Mother Witch
Minions
Arrows Wizard
Arrows
Arrows Mother Witch Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Mother Witch
Minions Wizard
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Minions
Arrows Wizard
Arrows
Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Minions
P.E.K.K.A
Wizard

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