My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bomber Minions Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Bomber Minions Mortar Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Bomber Mortar Goblin Barrel Skeleton Army Witch
The Log
Bomber Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Bomber Mortar Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Bomber Minions Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Minions Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Bomber Minions Mortar Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Bomber Minions Mortar Skeleton Army Witch
Lightning
Mortar Witch
Rocket
Mortar Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Goblin Barrel Skeleton Army Mortar Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mortar Hog Rider
Arrows
Hog Rider Mortar Goblin Barrel
Minions
Hog Rider Bomber Mortar
Mortar
Bomber Arrows Minions Hog Rider
Hog Rider
Arrows Minions Bomber Mortar Goblin Barrel Witch
Goblin Barrel
Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Hog Rider

Defense Synergies 0 4

Bomber
Mortar
Arrows
Mortar
Minions
Mortar
Mortar
Bomber Arrows Minions Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Mortar
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Mortar
Skeleton Army Minions Mortar Witch
Mortar Skeleton Army Witch Bomber Minions
Skeleton Army Witch Minions Mortar
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Minions
Minions Arrows Mortar Witch
Arrows
Witch Minions Mortar Skeleton Army
Skeleton Army Bomber
Minions Skeleton Army Witch Bomber Arrows
Arrows Minions Witch
Mortar Skeleton Army Bomber Minions Witch
Bomber Skeleton Army Arrows Minions Mortar Witch
Skeleton Army Mortar
Skeleton Army Mortar
Bomber Arrows Minions Mortar Skeleton Army Witch
Arrows Mortar Bomber Minions Skeleton Army Witch
Arrows Mortar Witch Bomber Minions
Mortar
Bomber Skeleton Army Arrows Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Bomber Arrows Mortar
Skeleton Army Minions Witch
Skeleton Army
Skeleton Army Witch
Arrows Minions Witch
Skeleton Army Minions Witch
Skeleton Army
Minions Mortar Skeleton Army Witch
Witch Skeleton Army
Minions Witch
Skeleton Army Arrows
Skeleton Army Witch
Bomber Skeleton Army Witch
Skeleton Army Witch Bomber Minions Mortar
Arrows Minions Bomber Witch
Bomber Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar
Arrows
Arrows
Bomber Arrows Mortar
Arrows Minions Witch
Bomber Arrows Mortar Witch
Arrows
Arrows Mortar
Minions
Arrows Mortar
Arrows
Mortar
Arrows Minions Mortar
Arrows Mortar
Bomber Arrows Mortar Witch
Arrows Mortar
Arrows Mortar
Bomber Minions
Bomber Arrows Mortar
Bomber Arrows Mortar Witch
Minions
Arrows
Arrows Mortar
Arrows Bomber Mortar Witch
Witch
Arrows Mortar Witch
Arrows Mortar Witch
Arrows Mortar
Arrows Witch
Minions Witch
Bomber Arrows Mortar
Arrows
Arrows
Minions Skeleton Army Witch
Arrows Witch
Arrows
Arrows Bomber Mortar
Arrows
Minions Witch
Witch
Mortar Witch
Mortar

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